6 Eagle Down (Judge : Garyh)


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Montroya steps away from the undead. The deva raises his rod, which glows with divine radiance. "Fall back before Apoli's Radiance!" A blast of radiant light falls over the undead, assaulting their minds and making them stagger back. A zombie and a hound fall to the ground, destroyed by the divine light. The others are greviously wounded and will soon fall to his allies. Prodded into further action by the deva, Andrec steps down, so Jarel-karn can join to flank

The invoker knows he needs to get closer to Rinch. The deva closes the distance and seeing the enormous body of the zombie calls out to it. "Stop and feel Apoli's warmth, continue and Apoli will show his wrath!"

[sblock=Actions]
Shift to X11
Use AP: taking advantage of bravura presence
Use daily power on rod of divinity to use another rebuke undead.
Spend AP+tactical + bravura pres: Use rebuke undead Z6, H3, Z8, C2 vs Will: brave/tactical: rebuke undead vs Z6, H3, Z8, C2 vs Will: (1d20+8=21, 1d20+8=25, 1d20+8=16, 1d20+8=10, 1d10+9 =14) Z6 and H3 die. Z8 is taken down to 7hp is dazed and pushed to AA16. C2 is missed but takes half(7)+5(radiant vul) and is taken down to 2hp. It will go down from the burning. I'll slide Andrec to X13

bravura pres activates and I move to U11
Standard: Offering of Justice on Hulk: No attack roll. If hulk attacks an ally then it takes 22 damage(radiant vul included). If it doesn't it gains 5 temp hp. offering of justice vs hulk(including rad vul in dam) (2d10+16=22)[/sblock]

[sblock=Stats]
Montroya
Init: +2
Passive Insight: 20 Passive Perception: 20
AC: 18* Fort: 15* Ref: 17* Will: 17*
HP: 22/37 Bloodied: 18 Surges: 7/8(8)
AP: 0
Hand of Radiance
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead

Blades of Astral Fire
Offering of Justice
Shroud of Warning
Silent Malediction
* +1 to defenses against bloodied creatures
[/sblock]
 
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Ts'iri was surprised to find herself in a new place and then knocked to the ground. Well she knew what to do in situations like this. As she stood, ice formes around her. Lets see how these bastards liked freezing.

[sblock=OCC]
Minor Action: Curse H2
Standard Action: Armor of Agathys
Move Action: Stand up
End: Save (made)
1d20=19

[sblock=stat block]
Initiative: +4, Passive Perception: 11, Passive Insight: 17
AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
HP: 32/46[14 THP], Bloodied: 22, Surge Value: 11, Surges left:9/10
Action Points: 0

Powers:
1/1 Second wind
1/1 Vampiric Embrace
0/2 Scorching Burst
1/1 Telekinetic Leap
1/1 Fiery Bolt
0/1 Armor of Agathys
0/1 Fiendish Resilience

Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]

[sblock=OCC]Ok, you confused the heck out of me by moving me without posting the movement Mal. I was wondering what went on until I figured that Rinch's Commanding Voice must have some kind of forced movement. {at least I guessing that's why you moved me} [/sblock]
 


"I-I need help, I can't keep up much longer..." mumbles Mri'Thas as he steps behind Kama'zer. He focuses his mind and leaps over the air, landing next to the deva and the recently slain undead, on the other side of the mud puddle.

Actions: Bravura: shift behind Kamazer, to O11
Move: Telekinethic leap to Y8
 

"Stand fast, mage! The monster's hour nears faster than he realizes!"
Calling out encouragement to Mri'thas, Andrec disengages from the zombie menacing him to focus his attention on the beast hounding two allies. Distracting the beast with a deep gash to its flank, Andrec manages to steal the beast's attention long enough for 7-Rabbit to take full advantage.

Glancing quickly about the battlefield, Andrec calls out to his allies "Focus on the minions, leave Rinch for last!"

[sblock=actions]Minor action: Inspiring Word on Mri'Thas. Healing surge (9hp)+ (1d6=5)
Move: Shift to W13.
Standard: Brash Assault on H3 (AC14) (1d20+9=25) Damage: (1d8+5=13)
Reaction:+7 vs. Andrec (AC20) (1d20+7=8) BWAHAHAHA! Even with the CA I forgot to add in, 1 is 1!
7-Rabbit takes advantage! Vs AC 14 (1d20+9=12) That would miss, but I forgot to add the +2 from CA! Barely a hit! I'm not certain what 7-Rabbit is holding atm, so I'm assuming his club is 1-handed atm, doing 1d10+5=11 damage.

Summary: 24 damage to H3, +14hp to Mri'Thas[/sblock]
 
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[sblock=OOC] Voda, Bravura only works when you use AP and you have already used yours on that massive area attack.

Andrec: you also forgot the might lend might to hit bonus but a hit is a hit :)

Montroya: your rebuke undead attack value are with tactical presence and PTSR is +9 and does 1d10+8, not +8 and 1d10+9 and also C2 isn't burning anymore

Kama'zer/P8: I/Soldier would appriciate a another word from Kam also I would like to ask you which target Kama'zer prefer Soldier to strike at this turn(or if someone else favors a target that they would Soldier to attack then please tell)

[sblock=Montroya, Andrec and Jarel-Karn, Don't Forget THIS]
Purge The Soul RItual: Performed off-Screen. It applies to Rinch and all his spawns. On this map, this is everyone except the Dark Ones (Thief looking guys). So for the whole fight you basically have a +2 implement for all attacks unless you target the dark ones. You also gain a Smite encounter power as a free action that can be activated on a hit; Add 1d6 radiant damage and daze the target or stun a undead TENT (Rinch ain't a undead)
[/sblock][sblock=Old Map]DM_Malenkirk on Virtual Battlemat
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[sblock=Rabbit's weapon]
I don't have anything in my off-hand, so I believe it's a free action to shift from 1-handed to 2-handed. (That is, I can choose for each attack.) So there's no reason not to say it's 2-handed: that's an extra 1 point of damage.
[/sblock]
 

[sblock=ooc]
Ozy said:
Montroya: your rebuke undead attack value are with tactical presence and PTSR is +9 and does 1d10+8, not +8 and 1d10+9 and also C2 isn't burning anymore

Only +8 to hit(4 chr + 2 enh +1 level +1 presence). We were told told the +2 from the ritual doesn't stack with other enhancement bonuses. Kama'zer list a +3 to damage from her presence, so 4(wis) +2(ritual) + 3(presence)= +9.[/sblock]
 

Jarel-karn, feeling the group have things well handled, only keep the two Corruption Corpse occupied. He mark one and lure the second, but also decharge the ritual power on the Corpse, stunning it.

"Montroya, we need to handle them. The power of light seems to stop there regeneration. Keep attacking them until they fall down."

[sblock=OOC]Minor: Mark C2
Standard: Ligtning Lure on C3: 1d20+7=17, 1d6+7=12 Hit! Do 6 damages and lure it to AB11.
Free: Use the Smite:1d6+5=6 Add 3 radiant damage, he is stun and it doesn't regenerate.[/SBLOCK]
 

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