JoeNotCharles
First Post
[sblock=OOC]
I'll be on a train all day tomorrow. After that I'll be visiting my in-laws until New Years - I'll have a computer so I should be able to post, but if everybody's gone and you end up waiting on my feel free to NPC me.
EDIT: oh, hey, Mal posted last page. I could be taking my turn RIGHT NOW!
Doubling up of Armor of Agathys: nice. Makes it a bit hard to coordinate curses, though. Zombie 3 is probably going to go down to the double Armor next turn, so I'll try and take out H2 to give Ts'iri her curse bonus. Next round I'm going to head for Rinch and Frigid Darkness him, giving everyone an attack bonus so they can go nova on him. Is this a good time for that?
Question: don't gravehounds have radiant vulnerability? The posted stat block doesn't list it, but I could have sworn they had vulnerable 5 radiant.
[/sblock]
[sblock=Ignore this]
I originally rolled two attacks, depending on if the gravehound is vulnerable or not. But I decided that 7 Rabbit thinks it's vulnerable, so I'm going to use Dire Radiance no matter what. If it turns out not to be vulnerable, take 5 damage off his attack.
Here's my original attack, since it's in the Invisible Castle history so I want to be clear why it's there.
If the gravehound is NOT vulnerable to radiant:
As Ts'iri's curse falls on the gravehound, 7 Rabbit spins around and whacks it a glancing blow on the snout with his club. "Sorry," he mutters, seeing how little effect his attack had.
[sblock=Actions]
Standard: Basic attack on H2: War Club on H2 (1d20+9=13, 1d10+6=7) Forgot my +2 from Fate of the Void, so that hits AC 15 for 7 damage.
Move: None
Minor: None
[/sblock]
[/sblock]
As Ts'iri's curse falls on the gravehound, 7 Rabbit spins around and throws out his hand. Dire radiance washes over the hound, melting the rotting flesh from its bones. It is not destroyed, however, and as he lowers his club to make the attack, it leaps on him, bearing him to the ground. Its jaws close only around his frigid armour, tearing a chunk away and leaving his throat exposed, but he throws it off and rolls back to his feet before it can follow up. The zombie makes a clumsy swipe at him, missing.
"Let's kill these two quickly," 7 Rabbit pants to Ts'iri, "Then we can turn our powers on Rinch and his giant."
[sblock=Actions]
Standard: Dire Radiance on H2: 1d20+7+1+2 to hit (+1 Prime Shot, +2 Fate of the Void), using the attack roll from above gives a hit on Fort 14. Dire Radiance damage on H2 (1d6+5+5=14) 14 radiant damage (including vulnerability 5).
This triggers OA's from H2 and Z3: OA on 7 Rabbit (1d20+7=21, 1d6+3=5) H2 hits for 5 damage (takes away my temp hp), ongoing 5 necrotic, and knocks me prone. OA on 7 Rabbit (1d20+6=10, 2d6+2=14) Z3 misses.
Move: Stand.
Minor: None.
End of turn save vs the new ongoing damage: save vs necrotic damage (1d20=12)
Wow, that was almost a disaster. I got really lucky with my save.
[/sblock]
[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 13, Passive Insight: 18
AC:17 (19 vs. OA), Fort:18, Reflex:18, Will:18 -- Speed:5
Resist 10 force
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/10
Initiative +1
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Frigid Darkness,Armor of Agathys, Fevered Certainty of Caiphon, Brooch of Shielding
[/sblock]
I'll be on a train all day tomorrow. After that I'll be visiting my in-laws until New Years - I'll have a computer so I should be able to post, but if everybody's gone and you end up waiting on my feel free to NPC me.
EDIT: oh, hey, Mal posted last page. I could be taking my turn RIGHT NOW!
Doubling up of Armor of Agathys: nice. Makes it a bit hard to coordinate curses, though. Zombie 3 is probably going to go down to the double Armor next turn, so I'll try and take out H2 to give Ts'iri her curse bonus. Next round I'm going to head for Rinch and Frigid Darkness him, giving everyone an attack bonus so they can go nova on him. Is this a good time for that?
Question: don't gravehounds have radiant vulnerability? The posted stat block doesn't list it, but I could have sworn they had vulnerable 5 radiant.
[/sblock]
[sblock=Ignore this]
I originally rolled two attacks, depending on if the gravehound is vulnerable or not. But I decided that 7 Rabbit thinks it's vulnerable, so I'm going to use Dire Radiance no matter what. If it turns out not to be vulnerable, take 5 damage off his attack.
Here's my original attack, since it's in the Invisible Castle history so I want to be clear why it's there.
If the gravehound is NOT vulnerable to radiant:
As Ts'iri's curse falls on the gravehound, 7 Rabbit spins around and whacks it a glancing blow on the snout with his club. "Sorry," he mutters, seeing how little effect his attack had.
[sblock=Actions]
Standard: Basic attack on H2: War Club on H2 (1d20+9=13, 1d10+6=7) Forgot my +2 from Fate of the Void, so that hits AC 15 for 7 damage.
Move: None
Minor: None
[/sblock]
[/sblock]
As Ts'iri's curse falls on the gravehound, 7 Rabbit spins around and throws out his hand. Dire radiance washes over the hound, melting the rotting flesh from its bones. It is not destroyed, however, and as he lowers his club to make the attack, it leaps on him, bearing him to the ground. Its jaws close only around his frigid armour, tearing a chunk away and leaving his throat exposed, but he throws it off and rolls back to his feet before it can follow up. The zombie makes a clumsy swipe at him, missing.
"Let's kill these two quickly," 7 Rabbit pants to Ts'iri, "Then we can turn our powers on Rinch and his giant."
[sblock=Actions]
Standard: Dire Radiance on H2: 1d20+7+1+2 to hit (+1 Prime Shot, +2 Fate of the Void), using the attack roll from above gives a hit on Fort 14. Dire Radiance damage on H2 (1d6+5+5=14) 14 radiant damage (including vulnerability 5).
This triggers OA's from H2 and Z3: OA on 7 Rabbit (1d20+7=21, 1d6+3=5) H2 hits for 5 damage (takes away my temp hp), ongoing 5 necrotic, and knocks me prone. OA on 7 Rabbit (1d20+6=10, 2d6+2=14) Z3 misses.
Move: Stand.
Minor: None.
End of turn save vs the new ongoing damage: save vs necrotic damage (1d20=12)
Wow, that was almost a disaster. I got really lucky with my save.
[/sblock]
[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 13, Passive Insight: 18
AC:17 (19 vs. OA), Fort:18, Reflex:18, Will:18 -- Speed:5
Resist 10 force
HP:46/46, Bloodied:23, Surge Value:11, Surges left:6/10
Initiative +1
Action Points: 0, Second Wind: not used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Frigid Darkness,
[/sblock]
Last edited: