6 hours Help needet NOW (The dog ate the notes for tonights session)

Sunking

First Post
Well not the dog but my 3 year old son have hiddent all the notes somwere and apperently he have better hide check than i have search :]

so I need help creating (25 points no need for optimazion)
1 Goblin Sorcerer lvl 15 (- one feat i have used) have used endure elements and need eighter dimension door or teleport.
1 Ork clearic of grumhs lvl 16 (memorization important)
(8) Tanaruk (ork, half-fiend from forgotten) barbarians 6 no need to create 8 just on i can clone.

material allowed all D&D 3.5

plz obi-wan kenobi or who else out there help me out, this was gonna be the first great battle and now i might just have to wing it (damm)

im personaly gonna make
the leader Orog hexblade 20
10 mountain giants
1 doopleganger spy
5 hobgoblin officers

just so you can see that im not just slacking off

6 hours until i need it all from the time I post.

help will be rewardet with XP (and more important great everlasting goodwill)

the en:):):):)er is army of 130 gobo (low lvl), 300 orks (low lvl) and 70 hobgoblings (low lvl.)+ all of the above the players are 8 and around lvl16-18 ok optimized.

The players are attacking and suprize is theyrs
 

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(Kinda in a rush right now, I'll put out a skeleton, fill more in later. If others want to tweak or build off of it, go for it. Calculating the gp for items is always a pain. I just gave a bunch of stuff they felt right for level 15. May need to deduct some, or have room for better shinies, like cha +6.)
Sorcerer: Go straight sorc for simplicity. Take the Dungeonscape variant Spell Shield for survivability (costs the familiar). Take the C.Mage variant Stalwart Sorcerer for even more suvivability.

Goblin Sorc 15
HP: (15d4 +45 +30)
1st level before race: Str 10, Dex 14, Con 13, Int 10, Wis 8, Cha 16
Final: Str 8, Dex 16, Con 14, Int 10, Wis 8, Cha 16
With items: Str 8, Dex 16 (18), Con 14 (16), Int 10, Wis 8, Cha 16 (20)
Saves: Fort +13, Ref +14, Will +13
AC: 32 (10 +4 dex +7 armor +4 shield +3 deflection +2 natural +1 insight +1 size)
Touch: 19; Flatfooted: 28
Speed 30 ft; Fly 100 ft (good maneuverability)
BAB +7; Grapple +2; Initiative +4 (+9 with Nerveskitter)

Skills:
Concentration +21 (18 ranks +3 con)
Knowledge (arcana) +5 (5 ranks)
Spellcraft +15 (13 ranks +2 synergy)

Feats:
1 Empower Spell
3 Energy Substitution (acid) (C.Arcane; can switch energy type of a spell to acid; feel free to pick cold or lightning if you prefer)
6 Heighten Spell
9 Improved Flight (C.Adventurer; upgrades flight maneuverability one grade)
12 Rapid Metamagic (C.Mage; no added time for using metamagic)
15 Extraordinary Concentration (C.Adventurer)

Items (grossly unfinished):
[sblock]Vest of Resistance +5 (all saves +5)
Cloak of Charisma +4
Gloves of Dex +2
Amulet of Con +2
Twilight Mithral Chainshirt +3
Mithral Buckler +3
Ring of Deflection +3
Bracers of Natural Armor +2
Dusty Rose Ioun Stone (+1 insight AC)
[/sblock]

Spells (unfinished, "x" = unfilled spell known):
[sblock] CL 15
Level 0, 6/day, DC 15: Arcane Mark, Detect Magic, Launch Item, Light, Mage Hand, Message, Prestidigitation, Read Magic, Stick
Level 1, 8/day, DC 16: Grease, Nerveskitter (SpC), Ray of Clumsiness (SpC), x, x
Level 2, 7/day, DC 17: Heroics (SpC), Mirror Image, Wings of Cover (RoDr), x, x
Level 3, 7/day, DC 18: x, x, x, x
Level 4, 7/day, DC 19: Flight of the Dragon (SpC), Wings of Flurry (RoDr), x, x
Level 5, 7/day, DC 20: x, x, x, x
Level 6, 6/day, DC 21: x, x, x
Level 7, 4/day, DC 22: x
Sources: Races of the Dragon, Spell Compendium, PHB
[/sblock]

Class:
[sblock]Spell Shield: Immediate action, concentration DC 15 +spell level. On success, you negate damage you are about to suffer by 5 x spell slot expended. Lose familiar.
Stalwart Sorcerer: Gain +2 hp per sorcerer level. Lose one spell known from the highest level you can cast. (Switches as you gain new spell levels, does not "move up" until you have 2 spells known for the new spell level).
[/sblock]
 

Tanaruk (ork, half-fiend from forgotten) barbarians 6
(sources outside PHB):
Feat-
http://www.wizards.com/default.asp?x=dnd/ex/20030301a
Class features:
http://www.wizards.com/default.asp?x=dnd/we/20070228a


I'll use NPC wealth.

Orc 1/2 Fiend Barb 6
HP: (6d12 +3/lv) =39/ Rage 51
Normal stat:
Str 22, Dex 18, Con 16, Int 11, Wis 6, Cha 8
With Ferocity:
Str 22 (28), Dex 18 (22), Con 16 (18), Int 10, Wis 6, Cha 6
Saves: Fort +10, Ref +7, Will +1
Raging saves:
Fort +11, Ref +9, Will +1
AC:
20 (10 + 4 dex + 5 armor + 0 deflection +1 natural)
Raging:
20 (+2 Dex -2 Rage)
Touch: 14/14; Flatfooted: 16/14, vs spell: 16/16
Speed 30 ft; Fly 30ft (average maneuverability)
BAB +6; Grapple +12 (15); Initiative: +4 (+6 in Ferocity)

Weapon:
+1 Scythe +13 (2d4 +10)
Raging
+1 Scythe +16 (2d4 +14)

Skills:
Tumble +6 (12), Jump +5 (13), Listen+4 (2), Intimidate + 9 (7),

Feats:
1. Power Attack
2. Reckless Rage: Take an additional -2 to AC when raging for an additional +2 to strength and constitution.
6. Headlong Russ: You provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage

Language: Orc, Common,
Class features:
2/day, (immediate actication), Ferocity (instead of Rage): +4 Str/Dex, -2 ranged attacks (beyond 30 ft),
With Reckless Rage (total): +6 Str, +4 Dex, +2 Con, -2 AC,
Dur 4 rd + Con mod. At end ogf rage, become sickened instead of fatigued.
Uncanny Dodge/Improved
Light sensitivity, Darkvision 60 ft, Immune poison,
Spirit Lion: The Spirit Lion gives you Pounce in exchange for Fast movement. You can now full attack on a charge.
Spell Sense [CM]: Trade Trapsense bonus for same AC bonus vs. Spells (+2). Basically, less touch attacks hit you.
Illterate.
Resistance: acid 10, cold 10, electricity 10, and fire 10. NA +1
DR 5/Magic. SR 16 (Hd +10).
Smite Good: 1/day, +6 damage vs good
Spell -like:
3/day Darkness,
1/day Desecrate, Unholy Blight DC 12


Gear: (spent around 9000 gp)
1) +1 Heartening Mithral Chain shirt. Heartening gives him for an immediate action, 5 temps for 4 minutes each day
-this provides enough lowers one attack to not kill him maybe.
2) Potions of Bear's Endurance x2, caster 1
3) Potion of Bull's Str x2 , caster 1
4) Potion of Shield of Faith x2, caster 1
5) Potions Belt (Forgotten Realms pg 95) It holds six potions. Retrieving a potion from a potion belt is a free action once per round.
6) +1 Scythe (2000)
7) Cloak of Resistance +1
8) Bag of Tricks ( Rust 3000 gp)

CR 8.

Strategies:
Free action draw a potion, Drinks Bull's Str/Endurance or Shield of faith potions then charges (while flying for higher ground +1 to hit) an enemy (in order to full attack doing double damage).
If enemy too far to charge, throws out a animal from bag of tricks.
If enemy grouped together tries Unholy Blight (unless enemy evil).

If upping his wealth: I suggest amulet of Natural armor, Dusty rose Ioun stone (+1 insight to AC), maybe a Str or Dex + item.
 
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Cleric spell advice:

Domains: War, Destruction

Spells worth looking over:

Power Word Blind
Disintegrate
Harm
Heal
Greater Consumptive Field
Blasphemy (great combined with Greater Consumptive Field and a Bead of Karma)
Summon Monster 7
Greater Dispel Magic
Blade Barrier
True Seeing
Wall of Stone
Rightous Might
Divine Power
Greater Magic Weapon
Freedom of Movement
 


i seends my thanks to all for the help... it went ok no player kills only a little frustrated had made the leader totaly surviable (the returning villian) but as he gets away and is about to disaper in smoke Disendegrate DC 25 well with +22 and mettle i thought bahh and rolled a 1.

but agein thx to all for the help couldent have done it nearly as god without this.
 

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