Kraydak said:
You just made Rodrigo Istalindir's point: per-encounter/at-will abilities reduce tactical variety. Warlocks, of course, are 3e's flagship at-will ability based characters.
Bah. 1st level
fighters are 3e's flagship at-will ability based characters, not 1st level warlocks. Warlocks are johnny-come-lately members of the "just got one things to do" crowd.
Round 1: I swing my sword*.
Round 2: I swing my sword*.
...
The point is that having ONE choice reduces tactical variety. Having multiple at-will options (say, a mid-level 3e fighter with feats or a mid-level 3ed warlock with multiple invocations and blast shapes) gives more variety. This seems to give variety (in terms of multiple at-will as well as a seasoning of less-frequent per-encounter and per-day) even at first level.
I like options for what I do. I do like to keep it to a
reasonable number of options thought, just to keep things moving. I love 3.5, but I do get bored with high level combats because it's an hour between actions, and you'll only get 3-5 or so for the entire combat so you need each one to be vastly effective to hold up your part of it.
What I want is enough choices to do interesting things, but not too many choices that everyone takes 5 minutes for one action and the DM takes 20-30 between all the different foes on the table.
I'm hoping that 4e provides that. Right now I'm hopeful.
Cheers,
=Blue(23)
* For reasonable large varieties of sword - i.e. whatever your weapon of choice is.