By the way, judging from the fluff descriptions of the abilities, do you really think that once people are familiar with the game tactics will feel like metagaming rather than sound in-character attack patterns, especially for a group that has worked together? I often think that metagaming is simply there in lack of roleplay.
As for the squares instead of feet; that rules allows for squares to be anything. We don't all understand what 5 feet are visually
And yes this review certainly restates the fact that 4E DMs will need to do a lot more tactical planning before encounters. A lot depends on how much of a DM's uptime is cut back by the DMG.
As for the squares instead of feet; that rules allows for squares to be anything. We don't all understand what 5 feet are visually

And yes this review certainly restates the fact that 4E DMs will need to do a lot more tactical planning before encounters. A lot depends on how much of a DM's uptime is cut back by the DMG.