Rodrigo Istalindir
Explorer
Olgar Shiverstone said:An encounter an hour is essentially what I expect for 3.5, so that isn't much faster. How many rounds per combat? if you got more actual play time in that one encounter per hour, that might be good.
And I'm not quite following how all the saves come about. Is this right: you get hit with an effect, and your next turn, you roll a save (d20 + possible modifiers against DC 10). make the save and the effect ends, don't make it and it continues? So were characters getting hit with multiple overlapping effects?
(Remember this is from a player's perspective, so I don't know for sure what was going on --the DM may have been pulling punches or adjusting stuff on the fly).
Most of the saves for the ongoing stuff seemed to be at the end of your next turn. So if you got hit by the firebomb, you took the immediate damage. Next round, you take the on-going damage, do your actions, then save. Make the save, the effect stops; fail, and it repeats the next round. Now, I only saw the firebombs, acid breath, stun/fear, and a couple others. The sleep spell the mage cast at the dragon was "save and be slowed for a round, fail and fall asleep', so there are 'partials' too. And I think there was one attack that had multiple effects; some that were single-round and done, others that were continuous.
Nothing was overlapping that I could tell, but (and I did try to pay attention) I don't think it ever came up. I don't think anyone every got hit by two firebombs at the same time, or close enough that they hadn't had time to save against the first and hence there wouldn't have been two effects to overlap. I meant to ask when we were fighting the dragon but forgot.