Totally agree with divorcing initiative from Dex (and from everything else); but otherwise each stat should come with something it helps everyone do:
Strength - hit things, hurt things, carry things
Intelligence - remember things, learn things, know things
Wisdom - perceive things, analyze things
Dexterity - dodge things, balance on things
Constitution - stay upright longer
Charisma - get along with people
I agree with some of this, not all of it. I think offensive accuracy and defense ought to be baked into class and removed from the stats. Let the stats largely be saves, skills, and class functionality.
Then, choosing where to put your good stats as opposed to your bad ones becomes a real trade-off.
Oh, so you must roll for stats but can put them in any order? Seems to mitigate the randomness to begin with.
In my proposed ideas you would still have tradeoffs, but they wont be in the case of every fighter picks str, dumps cha and instead every fighter can choose if they want to focus on cha or str or any other stat.
I'd also like to see saves return to the 0e-1e idea where you're saving against the effect itself and stat bonuses don't always apply.
What's a "safe" dump stat would vary by class. Rogues don't need Wisdom: dump stat. Fighters don't need Charisma: dump stat. Clerics don't need Dexterity: dump stat. And so on.
Not what I meant. I meant in 5E if every stat can be targeted as a save, then some of them shouldn't be lightly targeted by lack of spells and spell potency. The threat should be evenly spread so there is little benefit from stat pump and dumping.
More or less agree here; though I don't mind there being some difference between 13 and 18 in one's primary stat, it should be possible to play a character with nothing but middling stats and still be able to keep up. What I'd really like to see is a return to there being minimal if any difference between about 7 and 14 (or at worst, between 9 and 12) in any stat.
Im a big Traveller fan and I think Bounded Accuracy is the bees knees. I could easily be convinced of this, but there must be changes to 5E as is for it to work this way.
That said, I'd also like to include a way for every stat number including the odd ones to be relevant. Roll-under-stat for some skills does this nicely, but people keep squawking about never wanting to have to roll low for anything.
I think the idea behind proficiency is that it works across all aspects of the game. Skills, offense, defense, etc.. The pro, of course, its easy to design new elements and once you know how the universal system works its easy to learn new tricks. The con is it all feels the same and there isnt much variety across the game.
I dont know if a roll under system is that attractive, but anything to change up 5E's skill system would be an improvement.