Lanefan
Victoria Rules
How do you bake defense into class (other than Monk)?I agree with some of this, not all of it. I think offensive accuracy and defense ought to be baked into class and removed from the stats. Let the stats largely be saves, skills, and class functionality.
Only to a point, particularly when a la 1e some classes are gated behind stat requirements.Oh, so you must roll for stats but can put them in any order? Seems to mitigate the randomness to begin with.
I don't mind classes having primary stats where if you want to focus on something else you're intentionally playing against type and possibly hosing yourself in the process.In my proposed ideas you would still have tradeoffs, but they wont be in the case of every fighter picks str, dumps cha and instead every fighter can choose if they want to focus on cha or str or any other stat.
I don't want to be targeting stats at all. If anything, I want to be targeting classes.Not what I meant. I meant in 5E if every stat can be targeted as a save, then some of them shouldn't be lightly targeted by lack of spells and spell potency. The threat should be evenly spread so there is little benefit from stat pump and dumping.
I haven't really been sold on any of the WotC-era skill systems. I can live with most of the 1e Thief skills (though Hear Noise and Move Silently should be something anyone can try rather than be specific to Thieves) but that's about it. Roll-under can easily, if less formally, cover knowledge, memory, insight, perception, most dexterity moves, some athletics moves, and (if one must have social mechanics) persuasion, bluff, and so forth. WotC make it all both too formal and too complicaed.Im a big Traveller fan and I think Bounded Accuracy is the bees knees. I could easily be convinced of this, but there must be changes to 5E as is for it to work this way.
I think the idea behind proficiency is that it works across all aspects of the game. Skills, offense, defense, etc.. The pro, of course, its easy to design new elements and once you know how the universal system works its easy to learn new tricks. The con is it all feels the same and there isnt much variety across the game.
I dont know if a roll under system is that attractive, but anything to change up 5E's skill system would be an improvement.
The one set of skills I'd like to see them add in (and we did this in our games decades ago) are what we call "life skills" - things you might or might not have learned just in the day-to-day process of growing up before ever becoming an adventurer, and-or have a talent or aptitude for. During char-gen we have you roll an open-ended d10 for each, with some minor modifiers based on species, to randomly determine how good you are at that life skill outside of anything to do with adventuring. The main three are
Swimming
Boating
Riding (of mounts, unless you're a Cavalier or Paladin in which case your class skills will prevail here)
Others we've seen rolled for have been Drawing or Sketching, Singing, Sewing, etc.