Scribe
Legend
But I question whether it reliably does, or whether people tell themselves that to cover cognitive dissonance of it not actually being very fun even though they "adjusted" - thinking of videogames particularly. Some people just don't enjoy certain roles, even if they're good at them, even if they "make the experience better". Like, I have a friend who is extremely good at playing WoW, just any role. Doesn't matter. She's good at all of them. But she doesn't enjoy them equally, and furthermore, they don't get treated equally - WoW people are 10x nastier to tanks and 5x nastier to healers than DPS. Nor are they necessarily equally important - I think a good case could be made in modern WoW that a mediocre healer is fine for about 99% of content, and for a lot of content (ironically including raiding!) a pretty mediocre tank is fine (not so much for M+), but for all content, you really want absolutely blazin' DPS who don't stand in fire. Even if your tank and healer are kind of bleh, if everything just melts, you're fine. But on the flipside, way fewer people want to play tank or healer (in part because they attract 80% of the criticism and 90% of the abuse you might get in WoW), so what do we value here, actually putting a party together and getting things done ("better experience") or standing around waiting for some sucker to be willing to take the bum roles? I this as someone who has tanked for decades, note. It wasn't always like this either.
Its a safe place here...

I get it, but I remember playing my sons account (oops!) to drag him out of the pit of Silver ranked players. Every team was a bunch of 'dps superstars' who sucked. If they had 2 players swap (Tank/Support) every one of them would have ranked up.
You cannot play many dungeons, without a tank in WoW, or at least in the old days you couldnt, unless you hilariously outgeared it, out leveled it, or exploited it.
This is what I mean when adjusting to the game. The game comes with various expectations, players are free to ignore them, but the better group experience, and I'll support Group > Individual any day, happens when people meet the designed experience on its terms, not when people are selfishly forcing a bad choice into the group comp.