I know, I know. "Another 6E Thread?!?"
Yes. But I want to keep it positive. If you love 5E (either flavor, or any other edition) that's awesome! Congratulations, you have your game. However, i (and I asssume some other folks) would like to see the next iteration of D&D.
For my part, I like 5E but it has been around a long time and its weaknesses are pretty easy to see (and I personally do not think 2024 5E addressed them). So I would really like to see a new edition of the game.
I think D&D, to be D&D, will always need some of its sacred cows: classes, hit points, and levels, some form of "Vancian" casting, and the baked in genre that is D&D (that constantly evolves). But I also think it can adopt other game subsystems to make it a better play experience even while retaining those sacred cows. it doesn't have to be quite the Frakengame that Daggerheart is (and I love Daggerheart but it is definitely composed of many parts), but it could stand to embrace more modern approaches to some of its gameplay challenges. I also personally like "clean and concise" as design ethos and so I would like to see Shadowdark as a influence (without some of the built in randomness).
What do you think? What would your preferred hypothetical 6E look like?
And, again, this is a + thread. Please try and keep it positive about 6E (as a hypothetical).
The one and only speedbump in all this is your specific call out of "Vancian" casting.
That is
the albatross around D&D's neck.
As long as "Vancian" casting remains, I'm pretty well convinced that it will be impossible to make a D&D that achieves what you are hoping it will achieve: fixing the known problems with 5e, which are by and large
the exact same problems as 3e, just mollified slightly.
Well, I say that, but there are two other options. I just don't think either of them has even the slightest chance of successfully taking off.
The first is to hard-enforce resting cycles. That is, you
have to complete (at least) one encounter before you can short rest, and you
have to complete some number (probably five) encounters before you can long rest. That would fix the problem, but I'm pretty sure that would be so offensive to the fanbase that WotC wouldn't even dare
suggest it, let alone test it.
The second is to gut the spell list, so that
technically you still have "Vancian" spellcasting, but it's significantly depowered and a bunch of the classic spells are now just straight-up gone. Again, I don't believe WotC would even suggest this.
So we're left with a conundrum. Vancian spellcasting is actively at odds with the kind of gameplay D&D is based around playing, but it's (apparently)
so beloved that it cannot ever be rescinded or amended to fix its severe, cripplingly bad balance problems when forced into the pacing and gameplay loop of D&D.