Nah I think the people want 6E.I could have told you that in post #2
The issue is the designers and fandom can't get over their own personal biases to facilitate fans not like themselves
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Nah I think the people want 6E.I could have told you that in post #2
Bingo!Nah I think the people want 6E.
The issue is the designers and fandom can't get over their own personal biased to facilitate fans not like themselves
In more game mechanical terms, the desire for those players is for nonmagical classes and subclasses to only gain abilities that modify and adjust the normal resolution system (attack rolls and skill checks and damage rolls), not provide new optionality.Oh, I'm quite well aware of it. I call it the "guy at the gym" problem.
If it's not something they can imagine a guy at the gym doing, it's not possible for a Fighter. Even though doing some of the things D&D characters do is literally beyond Olympic Athlete level stuff.
It's a pox upon the field of TTRPGs, and I wish I knew the words to dispel it. I desperately wish I knew them.
yeah, for a zero to hero scale that goes from 0 to 100, 5e 1st level characters are already starting out at like, a 15 or 20.I mean, he factually is not. Not even "roughly".
That's the issue. He's not even close.
He's not in the same ballpark. Your son I'm sure is a cool guy, but can he put on an entire suit of full plate in 5 minutes flat and move in it perfectly? Does he know how to competently and effectively wield every single medieval weapon, and going forwards, is only going to get better with them? It's not just the +2 to hit or w/e, he also needs to know how to load, fire, manuever whilst carrying and so on.
Your idea of what a 1st level Fighter is, is just totally incorrect for 3/4/5E. That's the problem. Not that your son isn't a badass, he probably is a badass. Just an L1 Fighter is a very specific and incredibly highly trained person in all WotC editions of D&D. There are no farmers, no farm boys, no Luke Skywalkers, no callow untrained youths, and so on who are Fighters in WotC D&D unless it's just RPing and ignoring rules (which is fine, it's kind of like reskinning but...).
I don't want to be mean to designers here, but it is striking that certain aspects of D&D, especially in 3E and 5E (4E was pretty wild) seem like they do reflect the limitations of imagination and relevance on the part of the designers pretty harshly.The issue is the designers and fandom can't get over their own personal biased to facilitate fans not like themselves
At that point I'd say play 4e and just fix the issues one had within that system.i was just thinking 'what if 6e implemented gritty realism timescale as standard but added another shorter rest to fill the between battle space heroic short rests occupied' and realized i think i just reinvented 4e's encounter, daily and ultimate powers
...no wait, the U in AEDU stood for utility didn't it, where did i get ultimate from? but regardless, the idea of lengthening out the adventuring day and adding in another rest type to compensate has potential doesn't it?
i think it would help work against novaing especially if you couldn't get your full rest recovery except in safe havens. i feel like it would align everyone closer to being on a 'short rest recovery'-esc timeline
I want 6e to finally free me from recycling fighter vs wizard debates
bounded accuracy was a good idea but i think they were working with too small bonuses numbers, they were too afraid of creating challenges that required high enough DC that some people just couldn't attempt them they ending up falling into the opposite problem and let things become too dictated by the d20 and be entirely too swingy where it's almost as possible for a specialist to fail as it is for a rookie to succeed,Thinking about social and exploration pillar more is pretty exciting. I liked what Paizo did with PF1 alot with traits and their Ultimate Intrigue. The problem, of course, was the gonzo math and +1 hunting nature of the game. Getting a +2 on some skill didnt matter unless you were already stacking that attribute, class, etc... It also meant that a social system would excel for anyone charisma based and put anyone else way behind.
Enter 5E and bounded accuracy. I think you could run all day with these ideas and they would work across the board. Yes, some folks would have an edge based on class and primary attribute, but they wouldn't be the only ones able to participate in the system. Next step would be to expand the 5E skill system. Thats the thing I would start with as it bugs me the most about 5E. It just needs to be more. How to do that while staying Heroquest simple for fans that want that, is the real puzzle for my 5E extension im calling my 6E.