D&D General 6E But A + Thread


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I was more focused on the last paragraph and took the ‘we don’t want 6e’ to mean we do not all want the same 6e and all want our individual version of it, not that we want to stay with 5.5
We do all want the same 6e.
Just different level ranges of it.

That's the problem.
Everyone fights to stretch their preferred level range over other fans'.
 



So...what do people think would be the likely time frame for a next edition?

3 years? 5 years? 10 or Longer?
If we see 6e in 3 years, something has spectacularly failed with 2024. We are looking at another "Hail Mary pass" edition.

Five years is still short, but it's possible if 6e is going to be a "5e 2030" release. IE another mostly compatible cleanup.

Ten years is most likely the time frame for a more robust change to D&D.
 




You are still asking the system to do a lot in 700 pages if you expect balanced and expansive options. A Tolkien elf is not an Eberron elf. Aragorn and Drizzt are not the same type of rangers. Magic is wildly different in Middle Earth, Hyboria, Greyhawk and Hogwarts (to the point where you can't have one universal wizard class that could emulate them all, low/high module be damned). Their is no One System to Play Them All. Nor would I necessarily want that: a system so disassociated from it's source material doesn't have anything to focus it. It would be easily abused when modules designed for one type of play mix with a different (Harry Potter magic meets Westros healing/combat).

The d20 system showed it was remarkably flexible. It did that by creating hundreds of separate games with their own tweaks and versions of things. It constantly reinvented the wheel. And despite being similar enough, they weren't compatible without a lot of elbow grease (speaking from experience as someone who ran a SWRE Jedi in a "D&D" campaign). No way could you do the same in just 700 pages.
I think you are underestimating the potential of the sub-class system. The fact that the champion, battlemaster fighter, and Eldritch Knight can be part of the same class while playing so differently is astounding.

Imaging taking the wizard, but have each sub-class alter the way spell slots work and the way they are recovered. A Harry Potter wizard might require all at-will spells; a1920s CoC one might require ritual sacrifice to recover spell slots; a Vancian Dying Earth wizard would work like a warlock with a few more spell slots, but need to study a specific set of spells (and can't memorize a spell more than once in a single payload). All of this should be doable in a small page count. In the spell lists, use little symbols to marks spell which spells are appropriate to which fantasy genres.

I'd be willing to sacrifice the whole concepts of adventure modules (that's what the DM is for) for a nice tool-box game. Balance would suffer, but that's fine. I can live with that.

The goal would be that no two D&D tables would quite be playing the same game system. Every DMs game would be mechanically unique, built to that individual group's preference.
 

I should have said "until 5.xx tanks" because what I meant was that updates won't work forever.
It will be interesting to see how it pivots. The slow release of 5E has left a lot of room to add in settings books, player option books, etc.. Hard rule resets are not the only place they have to focus player interest. Of course, there might not be anything popular enough within those aspects, but i'm guessing we will find out before 6E.
 

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