D&D General 6E But A + Thread


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Few of the people in this thread want the same 6E. I don't even know what you are talking about.

Not quite. It's not like the people who want AD&D style play only want levels 1-4 and the people who want 4e style play only want levels 15-20. They want fundamentally incompatible styles of play.
What I am saying those style of play are not incompatible.

They are different set of classes and species at different levels.
 


but the low number of abilities on your character wasn't the issue itself was it? i'm just thinking there always seems to be some discussion or other about how complicated it is to know your characters, especially at higher levels when abilities start piling up, that saying 'okay, everyone only gets 9 ability slots to fill as they like from what you get' seems like it's worth a second attempt?
Yes the 9 abilities thing? Fine, and indeed is an extremely well-tested design element across videogames and boardgames and so on.

What was a problem was both those abilities increasing in complexity, and monsters increasing in complexity, and the the goddamn initiative system, which whilst important to making the tactical aspects work, was... clunky as hell.

Oh let's not forget Feats kept getting piled on as well, just making things more complicated than they had to be.
 


Um...

There is a d20 game that does this with Focus Points, actually. It's a central feature of the Plotweaver system, everyone gets Focus Points as a derived stat per Scene. They can be used a bunch of different ways, depending on character abilities, but also form the basis of "social combat", wearing down the Focus points of an NPC when trying to change their mind about something.
Yeah sorry I'm talking about the Monk "Focus" thing in 2024 specifically - how it could be a resource for a Fighter-like class to do crazy stuff as well.
 


All of which is true, correct, and fine.

A swing of a sword should never cut a galleon in half...from range.
i'd would debate the 'never' on that but before we get to that discussion i'd at least like the capability to be able to cut a galleon in half from melee.
Jokes aside, bring back object hardness. That'd prevent cutting a galleon in half from non-epic characters.
 



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