D&D General 6E But A + Thread

I do.

A Shadowdark fighter is just numbers go up.
You can put that beside a 4E weaponmaster and a 3e wizard.

Just get the number right.
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All of which is true, correct, and fine.

A swing of a sword should never cut a galleon in half...from range.
But should they never cut bamboo, a small tree or even a mast in half from range?

This is something that happens routinely in some fantasy fiction (not just anime/manga, but those and videogames are the main fantasy referents for gen Z I would suggest, and gen Z and younger millennials are the vast bulk of 5E players, and can be expected, together hopefully with gen A, to be the bulk of 6E players), and I think the issue here is that people have this (frankly mistaken and dated) impression that there's "supernatural" and "non-supernatural" in a fantasy world but that's just not how it is. Everything in a fantasy world is at least a little bit supernatural, whether it's a goblin, a human, a dragon, a griffon, an elf or w/e. The entire world is permeated by the supernatural. It's not "the real world + magic", that's a weird '80s/'90s-specific viewpoint, it's a fantasy world. Things don't work the same way. Maybe everyone can access a Ki-like force (call it, I dunno, Focus) in theory.

I do think it's worth giving options, but to extent a lane must be picked, and D&D has very much picked fairly extensive high fantasy in terms of spells, abilities, monsters, magic items, settings, and so on. It's not low fantasy, it's not dark fantasy, it's not Joe Abercrombie, however popular he is (Zweihander might be), so I think the smart thing is to lean into it. Sure, not everyone with a sword should be able to cut a bamboo stalk from 20ft away, but... some people should be able to, and without selecting an explicitly "magic" subclasses. If D&D wants to stick around, it really needs to update its ideas a bit. I do think there are plenty of people at ENworld who would be happy if, when they die, D&D was ritually sacrificed and thrown on to the pyre with them lol, and absolutely don't want it to be allowed to change or continue to develop in that sense but that's quite a specific perspective!
 


I honestly don't know whether the existence and relative success of those other games will make the pressure to change lower or higher.
My perception has changed a bit on this. My mind was kinda blown when I heard Paizo say that PF2 was selling better than PF1. I couldnt compute that in the face of the success of 5E and the community split of PF1 and PF2. I realized, finally, that the high tide floats all boats thing was coming true.

Now, a lot of buzz about these other systems, particularly from 5E haters, makes it seem like D&D's bottom line is threatened. Though, im guessing its like World of Warcraft and every other MMO out there situation. Something would really need to take a nibble at D&D's bottom line to cause a hard reset reaction, and if PF2 cant do it, these other launches are not likley to either.
 

Became I'm Good at Sword. I'm so Good at Sword that i can kill someone from the other side of a room with it without getting close
OK, so for hypothetical 6e:

Bring back both attack bonuses that depend on class and individual or small-group weapon proficiencies, rather than simple/martial.

As you go up in level, you unlock abilities that come with your weapon.

At some point, you will be so Good At Sword that you can, in fact, kill someone from the other side of the room without getting close.
 

My perception has changed a bit on this. My mind was kinda blown when I heard Paizo say that PF2 was selling better than PF1. I couldnt compute that in the face of the success of 5E and the community split of PF1 and PF2. I realized, finally, that the high tide floats all boats thing was coming true.

Now, a lot of buzz about these other systems, particularly from 5E haters, makes it seem like D&D's bottom line is threatened. Though, im guessing its like World of Warcraft and every other MMO out there situation. Something would really need to take a nibble at D&D's bottom line to cause a hard reset reaction, and if PF2 cant do it, these other launches are not likley to either.
A lot of people will dabble, and some of them will switch, but I don't expect anything to ever replace D&D because D&D is more than the game.
 

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