Re: new sorc suggested spellist.
Astragoth said:
feats (not in specific order):
spell focus evoc
empower spell
energy substitution: fire
chain spell
extend spell
spellcasting prodigy
great fortitude
lightning reflexes
Personally I'd drop great fortitude and lightning reflexes. My oppinion is this they are good feat, except that mages suck at defense and improving their defense so they suck a little less isn't a good plan instead mporve their strength so they stomp people. Other feats to go with improved init(go first kil them before they hurt you), and the shapeable area of effect metamagic feat.
spells (not in specific order):
lvl 1:
1 magic missile (evoc)
2 expeditious retreat (trans)
3 mage armor (conj)
4 shield (abjur)
5 protection from evil (abjur)
I'd ditch expeditious retreat, and mage armor they are both good spells, but they also are easily duplicated by fairly easy to aquire magic items. I think tensers floating disk adds a great deal of utility to a character, other spell I don't know.
lvl 2:
1 resist elements (abjur)
2 eagle’s splendor (trans)
3 levitate (trans)
4 melf’s acid arrow (evoc)
5 see invisibility (div)
lvl 3:
1 dispel magic (abjur)
2 fireball (evoc)
3 fly (trans)
4 haste (trans)
I'd get rid of dispel magic let the cleric cast it, or get a wand. I like slow for 3rd level. And for 2nd elvel those spells look good but you migh want to fit invisibility in their. Being able to turn the entire party invisible for long periods of time is a great help, and can't be duplicated by improved invis.
lvl 4:
1 stoneskin (abjur)
2 improved invisibility (illu)
3 phantasmal killer (illu)
4 electrical orb (evoc)
I'd ditch stoneskin, I think the material component weaknes this spell too much for a sorcerer who wil want to bust his/her spells a lot, I'd also ditch phantasmal killer two saves means success too much, take poly other if you want a instant kill or take in combo with solid fog which is a must have IMO evards tentacles when they can't get away or see, the one round delay isn't a big deal anymore and it gets brutal.
lvl 5:
1 feeblemind (ench)
2 cone of cold (evoc)
3 ghostform (trans)
4 teleport (trans)
lvl 6:
1 disintegrate (trans)
2 geas/quest (ench)
3 chain lightning (evoc)
lvl 7:
1 prismatic spray (evoc)
2 power word: stun (conj)
3 Banishment (abjur)
I don't liek prismatic spray,(it never seems to do much when I cast it, too random I guess) but I guess you want some bang for your buck out of your spell focus. Don't like banishment, things you can banish you can usually kill. Take finger of death or magnificant mansion.
lvl 8:
1 greater planar binding (conj)
2 horrid wilting (necro)
3 polymorph any object (trans)
lvl 9:
1 timestop (trans)
2 mordekainen's disjunction (abjur)
3 wail of the banshee (necro)
I'd normally ditch both greter planar binding, and mordenkinen's disjunciton. They are both great spells, but I think gate reigns supreme and it makes greater planar biniding kinda useless, and you need some room for it. 8th level I don't knwo what I'd put in its place, but probably irresitable dance or maze. Also a side not on 5th level spells, I always find room for fabricate its utiltiy is absurd, and it also makes you a fantasticly quick crafter, all the spells you have thier are good though.