7th sea

AbeTheGnome

First Post
anyone played d20 swashbuckling adventures, the revamped 7th sea? i'm running a desperate fugitive/pirate campaign now, and i'm looking for adventure modules. would this be a good place to start pilfering adventure seeds?
 

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I mined it for my own campaign in a homebrewed setting and found alot of the setting material and ideas helpful/useful. Beware some of the mechanics however, as I reacall they can be a bit wonky.
 

One thing to look out for - the classes and prestige classes are balanced against each other, not the PHB ones (or at least so it seems to me).

There is a fair amount of mineable material, in particular I have stolen the hit location rules (where they are used as an alternative critical system), and used it in games ranging from oriental adventures to OGL Steampunk.

The Auld Grump
 

Personally, I love Swashbuckling Adventures. There is limited support, however, because the setting has been discontinued, and there was only one D20 adventure module..."Rapier's Edge". Lots of cool adventures in that book though.

You can get other adventures as PDF downloads at www.swashbucklingadv.com.

If you do a search on Google for swashbuckling adventures or 7th Sea, you can find lots of scenarios. I've probably downloaded a good 15 or so of them. In most cases, they were written for the original 7th Sea game, however, and don't have D20 stats, so you'll have to spend time preparing stats. Of course, at least you have the storyline, objectives, NPC personalities, etc.

Banshee
 

TheAuldGrump said:
One thing to look out for - the classes and prestige classes are balanced against each other, not the PHB ones (or at least so it seems to me).

The PrC's in swashbuckling adventures were balanced against the Epic Level Handbook.

Once you take that into effect its a very good book, one that has many good ideas (like weapon finesse being a property of weapons, not a feat to take... incorperating that into my house rules has been a major boon to the rogues and bards in my games)
 

I haven't used it yet, but I was impressed by it. Lots of campaign detail info, good classes that actually capture the era of the Musketeers, etc.- there are far poorer sources to mine than this!
 

Ibram said:
The PrC's in swashbuckling adventures were balanced against the Epic Level Handbook.

:D

I remember that. Someone (who posts on ENWorld) tried to pass of Rogers Swordsman on me once. I think it got like 2 feats a level or something painful like that.
 

Ibram said:
The PrC's in swashbuckling adventures were balanced against the Epic Level Handbook.

Once you take that into effect its a very good book, one that has many good ideas (like weapon finesse being a property of weapons, not a feat to take... incorperating that into my house rules has been a major boon to the rogues and bards in my games)

I have to point out that those classes were balanced against there being almost *no* magic items....no +1 rapiers, no Bracers of Armour, etc.

If played that way, the prestige classes and feats aren't nearly as powerful as you'd think. I ran the game for months, and that was my experience.

Banshee
 

Banshee16 said:
I have to point out that those classes were balanced against there being almost *no* magic items....no +1 rapiers, no Bracers of Armour, etc.

If played that way, the prestige classes and feats aren't nearly as powerful as you'd think. I ran the game for months, and that was my experience.

I have to agree with that assessment. Another part of the problem was that D&D folks were expecting a product with the new brand and title Swashbuckling Adventures to be a straightforward D&D add-on like Oriental Adventures was, especially considering WotC abandoned the Kara-Tur setting for another AEG property, Legend of the Five Rings, and I can't blame them for expecting that.

Swashbuckling Adventures was in reality though, d20 7th Sea.
 

Banshee16 said:
I have to point out that those classes were balanced against there being almost *no* magic items....no +1 rapiers, no Bracers of Armour, etc.

If played that way, the prestige classes and feats aren't nearly as powerful as you'd think. I ran the game for months, and that was my experience.

Banshee

I do recognize that the game was set to a different standard, and that was the way I ran it when I used the book as the core rulebook for a campaign.

The characters quickly become very powerful, and a careful combination of PrCs can become unstopable (as I learned). Characters who made light use of the rules and classes were decient, while the powergamers in the group became nearly unstopable. I had to call the campaing off when I realized that NPCs who could go toe-to-toe with one of the characters would utterly slaughter the rest of the party.

Again I'll point out that I do love the 7th Sea books, and own several more beyond the SBA. These books can be used, but I would recomend caution in allowing 'Everything'
 

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