<Anders>
First Post
Hi folks!
This character is only one of many in my epic campaign. Perhaps he illustrates how a typical character at this level looks like, perhaps not.
Please note that the vorpal enhancement in my campaigns don't automatically sever heads, it instead raises the crit. multiplier with +x3, and that Knowledge [war] is a fighter class skill).
Yiol Makrennor: Male human Rgr 12/Ftr 68; Medium-size humanoid (human); HD 12d8+264 plus 68d10+1496; hp 2421; Init +13; Spd 30 ft.; AC 147, touch 40, flat-footed 142; Bas Atk +50; Grp +136; Atk +160 melee (1d10+80 plus 3d6 chaotic/17-20/x5 plus 6d6 chaotic plus 1d6 plus Fort DC 85 or die, +20 chaotic power vorpal adamantine bastardsword); Full Atk +156/+151/+146/+141 melee (1d10+63 plus 3d6 chaotic/17-20/x5 plus 6d6 chaotic plus 1d6 plus Fort DC 85 or die, +20 chaotic power vorpal adamantine bastardsword) and +156/+151/+146 melee (1d10+44 plus 3d6 cold plus 2d6 chaotic/17-20/x5 plus 1d6 plus 6d6 cold plus Fort DC 85 or die, +20 cold blast chaotic vorpal silver bastardsword); SA Favored enemies (lawful outsider +6, dragon +4, undead +2), immune to all energies (ring), Two Weapon Rend 1d10+80, weapon style mastery (close combat); SD animal companion, evasion, fast tracker, wild empathy, woodland stride; AL CN; SV Fort +105, Ref +85, Will +91; Str 80, Dex 20, Con 55, Int 19, Wis 41, Cha 25.
Skills and Feats: Balance +27, Climb +125, Heal +68, Hide +50, Intimidate +109, Jump +57, Knowledge (geography) +38, Knowledge (war) +83, Listen +25, Move Silently +65, Ride +107, Tumble +36, Spot +59, Survival +40 (+42 to avoid hazards), Swim +85;Cleave, Combat Reflexes, Devastating Critical Hit (bastardsword), Dire Charge, Endurance, Epic Leadership, Epic Prowess (x31), Epic Weapon Focus (bastardsword), Epic Weapon Specialization (bastardsword), Exotic Weapon Proficiency (bastardsword), Great Cleave, Great Constitution (x4), Great Strength, Greater Two Weapon Fighting, Greater Weapon Focus (bastardsword), Greater Weapon Specialization (bastardsword), Improved Critical Hit (bastardsword), Improved Initiative, Improved Two Weapon Fighting, Leadership, Mounted Combat, Overwhelming Critical Hit (bastardsword), Power Attack, Superior Initiative, Track, Two Weapon Defense, Two Weapon Fighting, Two Weapon Rend, Weapon Focus (bastardsword), Weapon Specialization (bastardsword).
Ranger Spells Prepared (5/5/5; 6th-level caster; spell save DC 25 + spell level): 1st-camouflage, entangle, naturewatch, pass without trace, speak with animals; 2nd-animal messenger, beast claws, detect law, scent, speak with plants; 3rd-command plants, darkvision, detect favored enemy, neutralize poison, diminish plants.
Possessions: +20 chaotic power vorpal adamantine bastardsword, +20 cold blast chaotic vorpal silver bastardsword, +40 mithral chain shirt, +40 animated heavy fortification heavy steel shield, amulet of epic natural armor +20, cloak of epic resistance [SR 50], bracers of epic health +30, ring of lucky attack +10 (grants a +10 luck bonus to attack rolls), ring of epic protection +20, belt of epic strength +40, boots of speed, ioun stone [epic burnt orange +20], ioun stone [dark green +5] (grants a +5 luck bonus to AC), ioun stone [epic incandescent blue +20], ioun stone [epic pale green +10], epic luck stone +10, ring of universal energy immunity (takes no body slot).
Other Notes: Owns a great county, including a city, a huge army of orc followers and a stone giant Wiz 30 cohort.
This character is only one of many in my epic campaign. Perhaps he illustrates how a typical character at this level looks like, perhaps not.
Please note that the vorpal enhancement in my campaigns don't automatically sever heads, it instead raises the crit. multiplier with +x3, and that Knowledge [war] is a fighter class skill).
Yiol Makrennor: Male human Rgr 12/Ftr 68; Medium-size humanoid (human); HD 12d8+264 plus 68d10+1496; hp 2421; Init +13; Spd 30 ft.; AC 147, touch 40, flat-footed 142; Bas Atk +50; Grp +136; Atk +160 melee (1d10+80 plus 3d6 chaotic/17-20/x5 plus 6d6 chaotic plus 1d6 plus Fort DC 85 or die, +20 chaotic power vorpal adamantine bastardsword); Full Atk +156/+151/+146/+141 melee (1d10+63 plus 3d6 chaotic/17-20/x5 plus 6d6 chaotic plus 1d6 plus Fort DC 85 or die, +20 chaotic power vorpal adamantine bastardsword) and +156/+151/+146 melee (1d10+44 plus 3d6 cold plus 2d6 chaotic/17-20/x5 plus 1d6 plus 6d6 cold plus Fort DC 85 or die, +20 cold blast chaotic vorpal silver bastardsword); SA Favored enemies (lawful outsider +6, dragon +4, undead +2), immune to all energies (ring), Two Weapon Rend 1d10+80, weapon style mastery (close combat); SD animal companion, evasion, fast tracker, wild empathy, woodland stride; AL CN; SV Fort +105, Ref +85, Will +91; Str 80, Dex 20, Con 55, Int 19, Wis 41, Cha 25.
Skills and Feats: Balance +27, Climb +125, Heal +68, Hide +50, Intimidate +109, Jump +57, Knowledge (geography) +38, Knowledge (war) +83, Listen +25, Move Silently +65, Ride +107, Tumble +36, Spot +59, Survival +40 (+42 to avoid hazards), Swim +85;Cleave, Combat Reflexes, Devastating Critical Hit (bastardsword), Dire Charge, Endurance, Epic Leadership, Epic Prowess (x31), Epic Weapon Focus (bastardsword), Epic Weapon Specialization (bastardsword), Exotic Weapon Proficiency (bastardsword), Great Cleave, Great Constitution (x4), Great Strength, Greater Two Weapon Fighting, Greater Weapon Focus (bastardsword), Greater Weapon Specialization (bastardsword), Improved Critical Hit (bastardsword), Improved Initiative, Improved Two Weapon Fighting, Leadership, Mounted Combat, Overwhelming Critical Hit (bastardsword), Power Attack, Superior Initiative, Track, Two Weapon Defense, Two Weapon Fighting, Two Weapon Rend, Weapon Focus (bastardsword), Weapon Specialization (bastardsword).
Ranger Spells Prepared (5/5/5; 6th-level caster; spell save DC 25 + spell level): 1st-camouflage, entangle, naturewatch, pass without trace, speak with animals; 2nd-animal messenger, beast claws, detect law, scent, speak with plants; 3rd-command plants, darkvision, detect favored enemy, neutralize poison, diminish plants.
Possessions: +20 chaotic power vorpal adamantine bastardsword, +20 cold blast chaotic vorpal silver bastardsword, +40 mithral chain shirt, +40 animated heavy fortification heavy steel shield, amulet of epic natural armor +20, cloak of epic resistance [SR 50], bracers of epic health +30, ring of lucky attack +10 (grants a +10 luck bonus to attack rolls), ring of epic protection +20, belt of epic strength +40, boots of speed, ioun stone [epic burnt orange +20], ioun stone [dark green +5] (grants a +5 luck bonus to AC), ioun stone [epic incandescent blue +20], ioun stone [epic pale green +10], epic luck stone +10, ring of universal energy immunity (takes no body slot).
Other Notes: Owns a great county, including a city, a huge army of orc followers and a stone giant Wiz 30 cohort.