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Combat, puzzles/traps, skill challenges and....
RP Dilemmas?
One of the feature in the games I run are turning point decisions the PCs make. These are difficult dilemmas ranging from handling a plague crisis to deciding which NPC to trust.
Is this worthy of being considered an encounter? One PCs earn experience for?
I'm leaning toward "yes", and here's why:
* tension and urgency are created by the need to reach inter-party consensus
* strategically, the players try to anticipate the consequences of their actions, how much to risk and the potential rewards
* there is no "wrong" or "right" choice, but depending on their goals the PCs can experience a degree of failure
OTOH the rules of the game don't factor in and there isn't much dice-rolling. Depending on the situation, the DM's input may also be minimal once the dilemma is presented.
So what do you think? Would you consider this an XP worthy encounter type in your game?
RP Dilemmas?
One of the feature in the games I run are turning point decisions the PCs make. These are difficult dilemmas ranging from handling a plague crisis to deciding which NPC to trust.
Is this worthy of being considered an encounter? One PCs earn experience for?
I'm leaning toward "yes", and here's why:
* tension and urgency are created by the need to reach inter-party consensus
* strategically, the players try to anticipate the consequences of their actions, how much to risk and the potential rewards
* there is no "wrong" or "right" choice, but depending on their goals the PCs can experience a degree of failure
OTOH the rules of the game don't factor in and there isn't much dice-rolling. Depending on the situation, the DM's input may also be minimal once the dilemma is presented.
So what do you think? Would you consider this an XP worthy encounter type in your game?
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