D&D 5E A 5E Meazel

JonnyP71

Explorer
I've written a short adventure, initially for my group who are playing 1E, but I'm typing it up/tidying it up and putting in conversion notes for 2E and 5E. A key protagonist is a Meazel, a creature that does not yet have a 5E version.

Now in 1E Meazels were sneaky, solitary creatures, but of very little threat unless they managed to surprise the party. If they managed to ambush a lone PC from behind they were extremely deadly - killing their target within 2 rounds by strangulation unless the Meazel could be forced to let go.

I drafted an initial Meazel, intended to mirror this ability very closely, is this too much? It's very situational.

(Note, I;ve given the Meazel Stealth +5, AC 13 - both key when taking the special attack into account)

"If the target is Surprised and no larger than medium-sized, the Meazel will make a melee attack with its Garrote (Strangle) instead of its claws, using the same attack bonus of +5. If it hits it scores no damage, but the target is instead incapacitated and being strangled. At the start of the Meazel's next turn the victim drops to 0 hit points, and if the Meazel is able to keep the strangle for another complete turn the victim dies. If the Meazel is hit by an attack from another target, or fails a saving throw versus a spell that targets it, then it will be distracted and will release the strangle, thereby freeing the victim."
 

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