A 6 PC Optimized Adventure Group (custom made)

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This group has a controller, a defender, 2 strikers, & 2 leaders (but one is a heavy healing cleric, the other a battle ready warlord).

It's everything (plus more) on one sheet each. The content is pushed to the bottom of the page to allow for clipboards, and to leave note room.

At first it took 4 hours to do a character, but I have it down to a just over a half hour now.

I know the warlord has Lead the Attack with no Int bonus, but hey, hit or miss everyone gets a +1 to hit for the encounter.

For use as individuals, as a team (or expendable TPK fodder) or just to show players what a build they're interested in might look like.

I've really tried to optimize these characters, please let me know if you have thoughts.

And no, I didn't "force" these onto my gaming group. :)
 

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Anyone know how I can save these in an uploadable format while maintaining the 3 column layout & have them be editable?
 

They look pretty good to me. However, it doesn't seem like the top heavy 18/14/11/10/10/8 array is best for every character. I'm basing that mostly on blind faith in system balance, so I don't have specific recommendations about which ones to change.

And to pick at nits:
It looks like you included the +1 from Nimble Blade into the Rogue's general attack rolls, where they should only be included for the "with Combat Advantage" figure.
 

Dragonborn Fighter uses 2d6 for damage with its Greatsword, not 1d10, you also used a Daily as his Encounter.

didn't look at the others, but nice sheets, also good for ready to use NPCs (where it won't be a problem if they do 2d6 instead of 1d10)
 


Clerics only get two rituals.

Speaking of which, the wizard would be better served with a ritual other than Repose since the cleric has to take it. Maybe either one of the cleric's extra rituals?
 

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