GuardianLurker
Adventurer
OK, here's a series of spells - I'm curious if you believe them balanced for their spell level.
Taman's Perfect Scout
Wizard 6
Components: V, S, M
Casting Time: 1 round
Range: Touch
Duration: 10 minutes/level
Target: One creature
Save: Will (harmless)
SR: Yes
The recipient of this spell receives the benefits of the following arcane spells for its duration - Invisiblity, Fly, See Invisibility, and Dark Vision. All benefits begin and end at the same time.
Zachir's Perfect Fortress
Wizard 7
Components: V, S, M
Casting Time: 1 round
Range: Personal
Duration: 10 minutes/level
Target: You
This spell grants the caster the benefits of Mage Armor, Shield, Displacement, and Stoneskin for its duration. All benefits begin and end at the same time.
Know Alignment
Cleric 3, Wizard 3
Components: V, S, F
Casting Time: 1 action
Range: 60'
Area of Effect: Cone-shaped emanation
Duration: Concentration, up to 10 min/level
Description:
You can sense the presence of auras around you. The amount of information gained depends on the length of time you study a subject or area.
1st Round: The presence or absence of auras within the area.
2nd Round: The number of auras in the area and the power of the strongest aura present. If either of the your alignment components oppose the alignment components of the strongest aura present, and that aura is overwhelming, and the HD or level of the aura's source is at least twice the your character level, the you are stunned for one round and the spell ends.
3rd Round:The power and location of each aura. If an aura is outside of your line of sight, then you discern its direction, and not its exact location.
4th Round:The alignment components of an individual aura, and the relative strength of those components to each other.
Aura Power:Aura power is determined by the same chart used for Detect Evil.
Maren's Perfect Sight
Wizard 9
Components: V, S, M, F
Casting Time: 1 round
Range: 60'
Area of Effect: Cone-shaped emanation
Target: You
Duration: 1 min/level
This spell grants the caster the benefits of True Seeing, Arcane Sight, and Know Alignment for its duration. All benefits begin and end at the same time.
Arnold's Perfect Body
Wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Bull's Strength, Cat's Grace, and Bear's Endurance for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).
Albert's Perfect Mind
Wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Eagle's Splendor, Fox's Cunning, and Owl's Wisdom for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).
Uberdude's Perfection
Wizard 7
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Bull's Strength, Cat's Grace, Bear's Endurance, Eagle's Splendor, Fox's Cunning, and Owl's Wisdom for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).
Taman's Perfect Scout
Wizard 6
Components: V, S, M
Casting Time: 1 round
Range: Touch
Duration: 10 minutes/level
Target: One creature
Save: Will (harmless)
SR: Yes
The recipient of this spell receives the benefits of the following arcane spells for its duration - Invisiblity, Fly, See Invisibility, and Dark Vision. All benefits begin and end at the same time.
Zachir's Perfect Fortress
Wizard 7
Components: V, S, M
Casting Time: 1 round
Range: Personal
Duration: 10 minutes/level
Target: You
This spell grants the caster the benefits of Mage Armor, Shield, Displacement, and Stoneskin for its duration. All benefits begin and end at the same time.
Know Alignment
Cleric 3, Wizard 3
Components: V, S, F
Casting Time: 1 action
Range: 60'
Area of Effect: Cone-shaped emanation
Duration: Concentration, up to 10 min/level
Description:
You can sense the presence of auras around you. The amount of information gained depends on the length of time you study a subject or area.
1st Round: The presence or absence of auras within the area.
2nd Round: The number of auras in the area and the power of the strongest aura present. If either of the your alignment components oppose the alignment components of the strongest aura present, and that aura is overwhelming, and the HD or level of the aura's source is at least twice the your character level, the you are stunned for one round and the spell ends.
3rd Round:The power and location of each aura. If an aura is outside of your line of sight, then you discern its direction, and not its exact location.
4th Round:The alignment components of an individual aura, and the relative strength of those components to each other.
Aura Power:Aura power is determined by the same chart used for Detect Evil.
Maren's Perfect Sight
Wizard 9
Components: V, S, M, F
Casting Time: 1 round
Range: 60'
Area of Effect: Cone-shaped emanation
Target: You
Duration: 1 min/level
This spell grants the caster the benefits of True Seeing, Arcane Sight, and Know Alignment for its duration. All benefits begin and end at the same time.
Arnold's Perfect Body
Wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Bull's Strength, Cat's Grace, and Bear's Endurance for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).
Albert's Perfect Mind
Wizard 4
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Eagle's Splendor, Fox's Cunning, and Owl's Wisdom for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).
Uberdude's Perfection
Wizard 7
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: One creature
Duration: 1 hour/level
This spell grants the caster the benefits of Bull's Strength, Cat's Grace, Bear's Endurance, Eagle's Splendor, Fox's Cunning, and Owl's Wisdom for its duration. All benefits begin and end at the same time. (If using 3.5 variants, change accordingly).






