The Shaman
First Post
Yes, which is why I play with referees who enjoy the same things I do in a game, and don't play with those who don't.It's still a multiplayer game, even if it's just you and the DM.
One of the whole points of running a 'sandbox' type setting is to offer as much freedom as practicable to the players and their characters, so the idea that exercising that freedom is "damaging to the game" is codswallop.Would you like to elaborate?
Was what I wrote about the capability of a computer game not matching the capacity for adaptation of a human being not true? And must I play computer games to know this?Clearly, as someone who doesn't play video games, you are amply qualified to judge their merits and capabilities compared to things you do play.
In Dannager-world, the responses of players going off the reservation is to force them back on, yell at themOnce more, would you like to elaborate?


Any room in there for gamers who enjoy this sort of thing, who actually seek out players who want to be in the driver's seat rather than connecting plot points to satisfy the 'storyteller?'
They are different things because rounding up slaves and sacking a duchy moves the lives and careers of the adventurer and the history of the setting forward and sitting on his arse in a turnip patch doesn't.Snark aside, they're exactly the same. If a DM decides that rounding up slaves is not something he envisions focusing his time and the time of your fellow players on, it won't happen. Similarly, if a DM decides that you running a vegetable stand is not something he thinks is appropriate for your game, it won't receive acknowledgment or support either.
I used the vegetable stand example precisely to get you to try and say they're two different things. You have your own preconception of where a D&D game should go. You have your own boundaries. Those boundaries are not "things that are possible in a fantasy world". Instead, those boundaries are "things that I think might be interesting". Apparently, according to your boundaries, rounding up slaves is something to focus on, and a vegetable stand is not.
I never said it shouldn't be allowed; I said it's not the same thing.I mean, you defend your standpoint that rounding up slaves is something that you expect to be allowed in any D&D game you play in, then back away from defending the idea that running a vegetable stand should be allowed, while at the same time trying to tell me that allowing total flexibility is a desirable thing in a tabletop game?
If a player wants to retire his adventurer to grow turnips, or make shoes, or tend a pond of water lilies in the prince's garden, then the player has the freedom to do so; if I'm the one behind the screen, I'm going to focus the majority of my attention on the non-retired adventurers who are actively doing stuff, of course, so it's not going to make for much of a game-night for the guy running the root farmer or cobbler or groundskeeper, unless he finds some way to make his character's retirement more interesting than what the other adventurers are doing, such as sitting around waiting for the plot to arrive.
Judging from the young gamers I met this weekend at an event organized through Dragonsfoot, your notion of "outdated (and fundamentally lacking)" reflects a limited view of the hobby.While I have a certain level of admiration for your desire to disrupt play experiences for the sake of demonstrating your own creativity and old-school cred, I had sort of hoped that we were well past the outdated (and fundamentally lacking) notion that adventures that follow a path are somehow inferior to the style of game you prefer.