For a bit of the "shoe on the other foot," there were responses earlier in this thread that were rather odd replies.
For example, when I used Legend of Zelda as an example of learning how to design good dungeons for traditional roleplaying, someone came back and pointed out other things of Legends of Zelda that were inhibitors if applied to tabletop gaming (such as a linear storyline of Zelda = railroading). My first thoughts?
Why would I do that?
There is no reason why I should use elements from videogames in my traditional roleplaying that are limitations of the particular format.
Now, apparently when gamers who see something useful from videogames decide to incorporate those elements into traditional gaming, it does run the risk of something being too "videogamey." I do not see this as a bad thing.
Those arguing for the use of the term "too videogamey" or "this is too much like a videogame" have been railing for several pages about how they are not responsible for their poor choice of a descriptor which could (and often is) misinterpreted, especially when others have used it as either an insult to games (insinuating that nothing from videogames could be worthy of adopting for tabletop use), and how it is the fault of the reader for misinterpreting it. A poor descriptor is a poor descriptor, so take some responsibility for your word choice. Not everybody can get away with arguing what the definition of "is" is.
But this thread shows that several posters on the other side are guilty of the same type of assumptions. Baby with the bathwater, as it were. At least in my own particular instance, I did give specific examples of things that I've learned from videogames that have enhanced my tabletop gaming experiance. The response was for people to point out things I don't use from videogames that people don't like to see at the table.
Well, since I don't use those things, problem solve. But it does make them guilty of faulty assumptions not based on the examples I posted. But I did use specific examples, instead of just spouting "Videogames are great and everything should be 'ported over."
There is a huge difference between using a vague descriptor and expecting people to know what you are talking about and going into specific examples to show what you are talking about. With the wide variety of ways "this is like a videogame" can and has been used, it is a poor descriptor.
If you expect me to know what you are talking about, be more specific.