A bored DM is a dangerous DM...

Luthien Greyspear

First Post
I've found myself with a lot of time on my hands between game sessions, and have found that I'm dangerous to myself because of this. Specifically, I've been making a couple of characters that exploit or stretch certain aspects of the rules, just to see how far I can go. The first character I've come up with is a Clr/PWa/Monk that can run at approximately 153 MPH (135 ft./action) without the activation of spells or powers, and can top out at 271 MPH when going downhill (a combination of the hustle and skate powers, and Divine Vigor).

The other character is a total nightmare of a multi-classed character. This character has one level of every class I can possibly find for her from either WotC-published material or issues of Dragon. She is currently 265th level, and according to the rules, totally legal.

My question to all the other DMs and players out there is: How far have you gone to satisfy your curiousity about the flexibility or exploitability of the rules? And has this ever actually shown up in your games?
 
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Ah, you misunderstand, I think. I have absolutely NO INTENTION of throwing this at my players. (They'd kill me, I'm sure.) I'm just stretching the multi-classing restriction of 'all class levels must be within one level of each other to avoid penalties' rule to its absurd conclusion. Since all class levels (even the PrC levels) are 1, and no higher, this character doesn't suffer any XP penalties. This is what I meant by the 'exploitability of the rules'.

My plan is to continue to add classes to this conceptual character to see just how far it will go. I'm calling her the Ultimate Dilettante.
 


Ankh-Morpork Guard said:
...please tell me you didn't completely stat out 256 levels...the statted Gods are complex and insane enough as it is.

I've actually been doing this since I first noticed the mult-classing rule in the first place. I made a few modifications to the character when Epic rules came out, and again when 3.5 came out, but mostly it's just adding the next class and its abilities. The big headache was the Complete... series.

Yes, she's statted out. (Stop looking at me like that!)
 


I went further than you, but, I ignored the rules. I opened all the books I had (and some of them are just for PrCs, mind you) and gave one character "maximum" (yeah yeah, there is no such thing, but for this, I assumed 10 levels, unless otherwise specified by the charts, so a 5-level PrC was exactly that, and 3-levles were that...) for the character, as well as giving level 20 in all other classes I had access to, including the NPC classes, twice for those with modifications as per SKRs 1/2 level spell progression. Anyway.... the character, designed to be nothing more than total stupidity, was something like 14,000th level, and took me about a year to fully write up. It was an exercise in boredom, and was never intended for anything else.

The only other thing I have done which is equally ridiculous is take a base creature... in this case, I took the Hecatoncheire, and apply each, and every, Template I could find, disregarding rules completely.


I'm a DM. Rules mean nothing, anyway unless I say so.

Besides, I wanted to see how stupid I could get, and, believe me... I can get really stupid.
 


Currently the group is 8-9th level and several players are determined to go Epic (Eberron). I had no idea what to do until I got bored and sat down to doodle. I then tried to fit the image with classes.

Lizard Folk Druid Warlock Lord of Flies Vampire (CR 21)

Freaky AND scary but I should have avoided the Warlock and gone with something else.
 

To take it one step further, he has leadership and vampire spawn in tow. The group may encounter his minions in a story (sorry- I was bored) currently called "Monster Mash".

Metrol within the Mourning Lands

Vampiric Lizardfolk looking for an artifact made by House Cannith

Awakened Iron Golem looking for a purpose (LG alignment)

Werewolf tribe looking for magic and weapons to battle Thrane

Skeletons roaming the city looking for anything to attack

Spirits of animals (as per the book 5 Nations) also roaming and attacking

Living Spells in the sorrounding area.


Boredom = crazy plots and ideas. I personally am looking forward to it. We should start this story at about level 11 or 12.
 

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