A Brand New World


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One more thought.....

Obviously, this thought was inspired by the handle of the Starter of this Thread, but have you thought about how the newness of the world will affect things like laws and law enforcement? At this point in the world's development, is, say, murder even against the law? Do the people have enough experience with it to even know this yet? Or, conversely, did one of the young gods use his/her divine wisdom to write a code of laws for the people? What about different races? Do they each have their own laws, or do some operate with no artificial structure to their societies at all? Maybe just one Law Giver gave differing/conflicting laws to different races. (A reflection of the immaturity of the God?)

And, take this a few steps further: what about Wars on this nascent world? Ooooh!
 

Obviously, this thought was inspired by the handle of the Starter of this Thread, but have you thought about how the newness of the world will affect things like laws and law enforcement? At this point in the world's development, is, say, murder even against the law? Do the people have enough experience with it to even know this yet? Or, conversely, did one of the young gods use his/her divine wisdom to write a code of laws for the people? What about different races? Do they each have their own laws, or do some operate with no artificial structure to their societies at all? Maybe just one Law Giver gave differing/conflicting laws to different races. (A reflection of the immaturity of the God?)

And, take this a few steps further: what about Wars on this nascent world? Ooooh!

These are good questions - ones that I hadn't thought about. Although there are many ways to go, I think it might be "coolest" to allow for some "lawlessness" in the campaign. Right now I'm leaning toward "old west" style rule of law. People have a basic idea of "what's right" and "what's wrong", but when somebody does "something wrong" the chosen method of setting things right might be dueling, or getting together a posse.

I don't think wars, as we understand them, are feasible just because the populations would be too small. Maybe villages going to "war" against other villages would be the only thing around.
 

Good ideas. Of course, it's your world, so whatever you decide will be the best. But, I am glad that I was able to provoke some new thoughts. :)
 

I've had a similar idea. The world isn't new (nor are the cultures) but the Gods are new, having just arrived, replacing the older Gods (or maybe there weren't any Gods before). And also, like your Gods, these Gods are young, immature, and childish. I like having their avatars be those of children too.

So these new Gods have their own ideas of the world and set out making those changes. But by having the world be old, you don't have to worry about the tons and tons of anacranisms that might crop up (like discussed above: roads & trade routs, sea travel, law enforcement all not truely existsing, etc.).
 

Hi Prisoner6! A nice idea indeed; I especially like the young gods. It reminds me of reading parts of the Silmarillion, when the Elves awaken before even the Sun and Moon have first risen.

A few questions for you, to get your creative juices flowing.

If the world is only a thousand years old, what level of technology and sophistication will the tiny kingdoms have? It would take more than 1000 years for natural languages to develop, so who has acted as the teacher or teacher of the races to get them to the state you want the world to start in?

If the land is morphic, why does it not change the creatures of the world and their settlements as well? Engilbrand has sort of alluded to this but without some areas where there is stability, any form of life we would recognise would be impossible. How can the players identify morphic and non-morphic areas and are there laws (e.g. morphic only at night or a mist springs up and when it clears, everything is different) that will allow your players to interact with the environment as if is were a real force?

Can anything live in a morphic area and if it can what is it like? Is it a being of matter or energy? Are these things older than the other races or are they just wild, like elementals?

What natural forces or elements that we take for granted are also morphic or not completely formed; I mentioned the sun and moon not having risen in Tolkien's mythos, but you could easily invent others? I have run games where the sun stays still in the sky and so in one part of the land it is always day whereas, as you move towards the edge of the world, it becomes progressively darker and colder. Or where days last months and so do nights. This kind of simple physical cue keeps reminding the players that the world is not yet fully formed.

How would ordinary people/mortals be affected, in terms of their world-view, by constantly witnessing miracles and having direct experience of godly power?
 

There should probably be a few ghost towns (read Dungeons!) where, for example, there used to be a river that nourished an agricultural community.

Every-day life is an adventure when you don't know what color or how many suns will come up in the morning...or if it'll be the same number at the end of the day. NPC's are probably middling to high level.

LOTS of survival skill needs: the party started off in the desert, got stuck in a swamp, and bedded down in the tundra...and that's while they were staying in one place to receive long-term care. The unreliability of magic tends to suggest rangers are common.
Check the extreme environmental challenges out.

In keeping with the divine mutability concept, perhaps clerics should be allowed to change their domains at every level?

Random bits of weirdness should occur periodically. Like whale bones bleaching on top of a high mountain...an ice covered palm tree that's very popular as a landmark...a flash flood resulting from an iceberg appearing in the tropics and melting. Possibly bringing along yeti, who are absolutely miserable and would probably serve any character as followers if he could find a magical air conditioner for them....or even just give them a crew cut.
 


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