A Caravan to Ein Arris (recruiting closed)

PhoenixAsh said:
zeb.hillard:[sblock]That seems reasonable. In Malinda's background, her father rather mysteriously vanished within the past couple years. Malinda did a lot of desperate things to try and locate him (liquidating most all of their wealth from their business and plying nearly everyone she could for answers to what happened). It would make sense that she might have talked to Alahomorin at some point to ask him if he knew of anything about such strange disappearances, being a knowledgeable bardic colleague. That might help to have made an initial impression with Alahomorin as to Malinda having problems, which might then influence his decision to join the caravan later on when he found out she was going with it. It's up to you though.

Otherwise (or in addition), it is certainly possible we have heard each other perform.[/sblock]

PhoenixAsh
[sblock]
That would have, at the least, piqued his curiousity enough to have him tag along for a short while. A dabbling student of history and a very good judge of personal nature and desires (RE: High sense motive) could have given him insight into her honest designs and instilled in him a desire to reunite her with her Father, something that he was never able to do for himself.
[/sblock]
 

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There we go, should be all finished.

Alahomorin Demetrius Zylon (CR 2)
[sblock]
Half Elf Bard (Substitution Level 1) 1, Half-Elf Paragon 1
NG Medium Humanoid (Elf Subtype)
Init +2; Senses Listen +4, Search +4, Spot +2, Low-Light Vision
Languages Common, Common Elven, Draconic, Goblin, High Elven, Low Speech, Mashar, Trade Pidgin

AC 17, Touch 12, Flat-Footed 14
hp 11 (1d6+1d8)
Fort +0, Ref +6, Will +2

Spd 30 ft. (6 squares)
Base Atk +0; Grp +0

(*) +1, (Masterwork Rapier, 1d6, 18-20x2)
(*) +0, (Whip, 1d3, x3)
(*) +0/+2, *(Dagger, 1d4, 19-20x2)

Abilities Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 16

SQ Bardic Knowledge (+3), Bardic Music (5/day), Divided Ancestry, Elven Vision, Fascinate, Inspire Courage +1, Soothing Voice

Spells Known
0 Level: 2/day: Daze (DC 13), Detect Magic, Prestidigitation, Read Magic

Feats Complementary Insight, Extra Mucic

Skills Appraise +3, Bluff +8, Decipher Script +3, Diplomacy +16, Disguise +6, Gather Information +7, Intimidate +6, Knowledge (Arcana) +3, Knowledge (Geography) +3, Knowledge (History) +5, Knowledge (Nobility and Royalty) +4, Listen +4, Perform (Singing) +6, Search +4, Sense Motive +5, Sleight of Hand +6, Speak Language +4, Spot +2, Spellcraft +3

Possessions (900): Alchemest's Fire (x3), Backpack, Belt Pouch (x2), Dagger, Inkpen, Entertainer's Outfit, Masterwork Chain Shirt, Masterwork Rapier, Masterwork Wooden Shield, Paper (x10), Potion of Expedious Retreat, Sunrod (x2), Vial of Ink, Whip, 70 gps, 9 sps remaining

Notes -1 ACP

Skill Ranks Assigned, Before Modifications:
Appraise +1, Bluff +5, Decipher Script +1, Diplomacy +5, Gather Information +2, Knowledge (Arcana) +1, Knowledge (Geography) +1, Knowledge (History) +3, Knowledge (Nobility and Royalty) +2, Listen +3, Perform (Singing) +3, Sense Motive +5, Sleight of Hand +1, Speak Language +4, Spellcraft +1
[/sblock]
 
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I finally finished fleshing out all of the character, and I'll repost what I originally posted. The most notable difference is that his alignment is LN.

[sblock=Seamus Doyle]
Seamus Doyle

Male Human Urban Ranger
Alignment: LN

Abilities: (28)
STR - 14 (6 Points)
DEX - 14 (6 Points)
CON - 8 (0 Points)
INT - 16 (10 Points)
WIS - 8 (0 Points)
CHA - 14 (6 Points)

HP: 8+4-2 = 10
Speed: 30ft
Initiative: +2

AC: 16 (+4 Armor, +2 Dex)

Saves:
Fort: 2
Reflex: 5
Will: -1

BAB/Grapple: +2/+4

Weapons:
Dual Wielding Shoehorns (Saps) +2/+2 1d6+1 x2 Non Lethal

Class Abilities:
Favored Enemy - Neanderthals
Urban Tracking
Wild Empathy
Combat Style – Two Weapon Fighting

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Skills:
Climb with Ropes – 4 (2 Synergy + 2 Str)
Craft Cobbling – 8 (5 Ranks + 3 Int)
Escape Artist – 4 (2 Synergy + 2 Dex)
Gather Information – 14 (5 ranks + 2 Cha + 2 Investigator +3 Skill Focus + 2 Synergy)
Hide – 7 (5 Ranks + 2 Dex)
Knowledge Local – 8 (5 Ranks + 3 Int)
Listen – 4 (5 Ranks - 1 Wis)
Move Silently – 7 (5 Ranks + 2 Dex)
Search – 10 (5 Ranks + 2 Investigator + 3 Int)
Sense Motive – 4 (5 Ranks – 1 Wis)
Spot – 4 (5 Ranks - 1 Wis)
Use Ropes – 7 (5 Ranks + 2 Dex)

Feats:
Skill Focus (Gather Information
Investigator

Languages:
Common
Trade Pidgin
Common Elven
Low Speech

[sblock=Equipment]
Cost Weight
Worn:
Chain Shirt (under clothes) 100gp 25lbs

Back:
Backpack 2gp 2lb

Belt:
Two Saps hooked in 2 gp 4lb

In/On Backpack:
Bedroll 1sp 5lb
Flint and Steel 1gp 0
Waterskin (Water) 1gp 4lb
Waterskin (Booze) 1gp 4lb
Soap 5sp 1lb
Rope (silk) 10gp 5lb
Grappling Hook 1gp 4lb

Total Weight: 54 lbs
Max Weight: 58, 59-116, 117-175 lbs
[/sblock]

[sblock=Physical Appearance]
Seamus is of average height and build: 5’7” and 162lbs. He has a kind face; a little weathered which displays his 28 year old face. He keeps his black hair shorn short, highlighting a prominent widows peak and lack of facial hair. Deep brown eyes shines I the light, yet fade into obscurity in the dark. He usually dresses in fine clothes: a button up tunic with cuffed sleeves that are usually rolled up to his elbow, pressed breeches, a matching vest. When it is cold outside or at night, he’ll put on his overcoat, a blend of a trenchcoat and a cloak. He is always wearing the nicest of shoes.
Age: 28
Height: 5’7”
Weight: 162
Eyes: Solid Brown
Hair: Black
Skin: Fair
[/sblock]

[sblock=Background]
As a child, Seamus’ father was the greatest cobbler in the city. Royals and nobles alike would flood his store with requests for outstanding shoes ranging from supple riding boots to soft dancing slippers. Very frequently his father would send him out on numerous missions that brought him all over Khedris, searching for people and items both easy and obscure to find. After a while, Seamus came to know the streets, the shortcuts and alleyways, he knew who to talk to about this, and where to go about that. In time, his reputation became to grow much like his fathers; people would pay him to find things in the city: missing people, stolen belongings, secret information. After the death of his father, Seamus inherited the shoe store, but its notoriety quickly died down as Seamus had nowhere near the talent at making shoes that his father did. However, he still kept making shoes, as the money made was helpful. But at the same time, he maintained his investigating job on the side, his store serving the dual purpose as his office. His history with Halmaro is indirect, but Seamus has done some side work for the merchant’s guild before and was compensated handsomely. Married for two years to a small time merchant’s daughter, Adele, Seamus is in the process of planning to build a new estate in which he can include his cobbling shop and his investigatory offices as well as a lovely house, however they needed to take up a considerable loan from some of his more unsavory partners in order to further progress with the building. Unfortunately, Seamus and Adele are having a little difficulty paying this 1000 gp loan off in time, and an extension has been offered, provided Seamus goes on this trip to Mashanda. Should he be accepted, this hopefully would provide Seamus and Adele with plenty of money to cover the difference in the loan they do not have in order finish the building, pay off the loan, and give them an opportunity to start a family.[/sblock]

[sblock=Personality]
A little rough around the edges, Seamus is interested in keeping things in order. He is very obedient and respects authority. In his endeavors, when facing criminals he would rather subdue them and let the authorities dispense justice. He is very kind hearted and interested in keeping peace for the common folk. Sometimes, though, he lacks willpower, whether it is needing to be very patient or distracted by a stiff drink. His search for information has brought him to too many unsavory places where he has succumbed to temptation on numerous occasions. His habitual drinking and endless nights outside searching has left him with below average health, at times being afflicted with quite a nasty cough.[/sblock]
[/sblock]
 

I messed with my background and stuff. Here's everything, again:

[sblock]
[SBLOCK="Character Sheet:"]
Code:
[B]Name:[/B] Kibek "Yappy" Danar
[B]Class:[/B] Cleric
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Age:[/B] 22
[B]Height:[/B] 2'2"
[B]Weight:[/B] 36lb
[B]Eyes:[/B] Red
[B]Skin:[/B] Rusty black

[B]Str:[/B] 10 +0 (6p.-4rcl) [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 10 +0 (0p.+2rcl) [B]BAB:[/B] +1         [B]HP:[/B] 11 (2d8-2)
[B]Con:[/B] 08 -1 (2p.-2rcl) [B]Grapple:[/B] -3     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 15 +2 (8p.)      [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 30%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +2    +0    +1    +1    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    -1          +2
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      3    +2          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Sm. Morningstar           +2     1d6        x2
Sm. Spiked Gauntlet       +2     1d3        x2

[B]Domains:[/B] Protection, Travel

[B]Languages:[/B] 
Draconic, Goblin, Common, Snow Elven, Mashar, Trade Pidgin

[B]Abilities:[/B] Small size, darkvision 60ft, Aura (Good), turn undead 5/day,
  [i]protective ward[/i] (Su) 1/day, locate true north, +2 Knowledge (religion) bonus
  on turning checks vs. undead

[B]Feats:[/B] Self-sufficient


[B]Skill Points:[/B] 20            [B]Max Ranks:[/B] 5/2.5
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Craft (trapmaking)	      0     2     2     4  (+2 racial)
Heal			      5     2     2     9  (+2 self-sufficient)
Hide			      0     0     4     4  (+4 size)
Knowledge (religion)	      5     2     0     7
Profession (miner)	      0     2     2     4  (+2 racial)
Search			      0     2     2     4  (+2 racial)
Spellcraft                    1     2     0     3
Speak Language (Mashar)	      2
Speak Language (Trade Pidgin) 2
Survival		      5     2     2     9  (+2 self-sufficient)


[B]Spells Per Day:[/B]
0 - 4/day
1 - 3+1/day

[B]Equipment:                  Cost  Weight[/B]

[B]Worn:[/B]
Sm. Traveler's Outfit          -  -
Holy Symbol, Wooden          1gp  -
Sm. Mwk. Studded Leather   175gp  10lb
Sm. Spiked Gauntlet          5gp  0.5lb

[B]Back:[/B]
Sm. Hvy. Darkwood Shield   207gp  2.5lb
Sm. Morningstar              8gp  3lb

[B]Belt:[/B]
Healer's Kit                50gp  1lb
Spell Component Pouch        5gp  2lb
Belt Pouch                   1gp  0.5lb

[B]Sm. Backpack:[/B]                2gp  0.5lb
Sm. Handaxe                  6gp  1.5lb
Sm. Cleric's Vestments       5gp  1.5lb
Sm. Bedroll                  1sp  1.25lb
Healer's Kit                50gp  1lb
Scroll case                  1gp  0.5lb
Parchment, 20 sheets         4gp  -
Inkpen                       1sp  -
Ink, 2oz                    16gp  -
Ink (red), 1oz              16gp  -
Ink (yellow), 1oz           16gp  -
Ink (blue), 1oz             16gp  -
Flint and Steel              1gp  -
Holy Symbol, Wooden          1gp  -
[b]Weight: 6.25lb[/b]


[B]Total Weight:[/B]25.75lb    [B]Money:[/B] 313gp 8sp 0cp (6.54lb)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            -24.75 -49.5  -75   75   375
[/SBLOCK]
[SBLOCK="Appearance:"] Kibek prefers a practical, plain appearance, using instead his personality to draw attention to himself. When not in his cleric's vestments, he generally wears a simple cloak over whatever else is readily available. He is small, even for a kobold, and not particularly striking in any way; even if he were, any distinct characteristic he might have would be overshadowed by his eyes. He is somewhat nearsighted, not in small part because of all the years of peering at religious texts, and as a result, his eyes have formed into a permanent squint. Besides giving him an air of eccentricity, this has caused him to form the bad habit of not looking at someone while he's talking to them.
[/SBLOCK]

[SBLOCK="Background:"] Kibek spent most of his childhood at the temple helping his mother, who was a priestess of Ssuth at the time. He was an ardent follower, and couldn't understand why more people weren't as devoted as he was. Moreover, nobody seemed interested in bringing the faith to those unfortunate enough not to have been born a kobold, those who might never hear of the Mother of All. Obviously, something had to be done, and his deity had chosen him to do it. So, his duty in sight, he decided to join the clergy himself. He began as an altar boy when he was ten, and soon worked his way up to the priesthood.

The temple then sent him to preach to the snow elves, who despite Kibek's best intentions were somewhat less than eager to convert. Not to be discouraged, he spent several years in the unhospitable mountaintops, praying each night that the elves would see the truth. While most of them thought him to be a few fish short of a tank, they at least considered him harmless, and he was more or less welcome. His work eventually paid off, and he was able to establish a small gathering of believers.

Several years passed, and then one day he heard about the caravan to Mashanda. Understanding it was time for him to move on, he thanked the Mother of All for her guidance. He returned to his homeland, leaving his elven disciples to carry on the faith in his absence, and began preparing himself for his next task.
[/SBLOCK]

[SBLOCK="Personality:"] Kibek likes to talk. A lot. So much, in fact, that the real reason he was sent up to the snow elves was to get him out of the other priests' hair (figuratively speaking). Despite his verbosity, he's actually somewhat eloquent, as well as very strong-willed, which gives him great potential as a missionary. He can be quite intimidating, though; on more than one occasion he has driven off a potential convert with his sheer fervor, although he means well. He tries to be helpful whenever possible, but is often oblivious to such opportunity thanks to the rather selective reality he lives in.[/SBLOCK]
[/sblock]
 
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This will be a very rough decision, so I'm going to sleep on it. I'll try to get online before I go out tomorrow, but I have some personal business to attend to and then I'm getting together with my biweekly face-to-face group.
 

All right, after quite a bit of deliberation I have selected five out of the nine PCs put forward. It was a very tough decision, and I compliment you all on the creativity and quality shown in your characters.

That being said, the five individuals selected to accompany Halmaro's caravan are:

Malinda Osten, Elven Bard (PhoenixAsh)
D'n Pashabek, Goblin Artificer (nonamazing)
Kibek Danar, Kobold Cleric (fenixdown)
Damien Bane, Tiefling Beguiler (stonegod)
Alahomorin Demetrius Zylon, Half-Elf Paragon/Bard (zeb.hillard)

I will go over the sheets tomorrow and make sure everyone's dotted their t's and crossed their i's. :) The game will commence once that's been taken care of; we'll begin with some IC tryouts to give everyone a feel for the game and let people build up some chemistry before heading out on the road.

One thing to give thought to, if you haven't done so already, is in what sort of capacity your PC is looking to hire on with the caravan -- guard, translater, teamster, cook, camp follower, healer, or anything else you might think appropriate.

Those of you whom I did not select, I do hope you'll follow the game, as I'd be happy to include you as alternates in the event that a replacement or additional PC is needed. With the way the game is structured, incorporating a new character will be relatively straightforward.

I will keep this thread open for pre-game OOC discussion, since this is where people's sheets are, but will start a new thread for OOC (and a separate RG) once the game is afoot.
 



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