Have you read any of the old Mystara GAZ? Regional information, where applicable, was referenced.DreamChaser said:I strongly disagree.
From a DM / Player perspective this can be frustrating. In FR for example, if I buy the Cormyr campaign book, I'm left with a peasants-eye view of the world where Cormyr is the only thing that affects Cormyr, which even in a POL situation is not true. Change travels, just more slowly.
You're more powerful than the gods: If you want to use a sourcebook and something's not covered in it, make it up.I think that as a DM, I want a clearer sense of what the world is and isn't so that the choices I make are made from knowledge rather than ignorance. Heck, I'm more powerful that the gods in the game, why would I know less about it than they do?
Calico_Jack73 said:As the DM I'll develop the world around the town/city... it would just really help to have detailed information about the starting point. All of this information could take the space of your typical D&D softcover module and could be marketed between $10-$15. By making the guides non-setting specific you could pick and choose the guides you want to provide detailed info on your own home-brew setting.
vagabundo said:I actually really like this Idea, however I would still like a hardback book (20-30) with some setting specific stuff and a general overview of the continent and then small fleshed out supplements(10-15).
Calico_Jack73 said:Yeah... maybe to flesh out cosmology and a broad overview of the history. However, if some of the material was shunted to the smaller "town setting" guides the main campaign setting guide could be smaller and hopefully less expensive.
vagabundo said:Or something I though about earlier is have the points of light campaign like ravenloft domains, where each point of light is detailed in a softcover book and the DM can pick and choose which ones go where and there is no POL world map.
It would help with us time constrained DMs who want to do homebrew as a lot of the grunt work is done. Maybe each POL adventure should come with a full fleshed out setting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.