• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 4E A Change I'd Like to see in 4E Campaign Guides

Whizbang Dustyboots

Gnometown Hero
Uzzy said:
The Campaign Setting book should cover as much as possible, and give a general overview of the setting. One should be able to play a game that covers the entire setting with that one book. Frankly, that should be the only book needed by a DM to run a game covering the entire setting.
Most people don't use a whole planet in their gaming. In fact, since most people have historically tended to play low level games, a smaller scale setting is more useful than "here's what the planet looks like. We will give you several whole sentences on each nation, enjoy!"

Whole worlds in a campaign guide are mostly good for readers. Localized settings are better for gamers.

Game books should be designed for gamers first, not casual readers.
 
Last edited:

log in or register to remove this ad

Corinth

First Post
Planets are wasted on players. Planets are wasted on GMs. Planets are just plain wasted; their best use is as a design bible, referenced when making setting materials for players and GMs that are actually useful to them. The majority of campaigns are set in a small area, at most a region, and stay within them for most of the time; significant travel is a big deal, and often waits until PCs can fly or teleport before it become more than just the effect of a MacGuffin element.
 

Voidrunner's Codex

Remove ads

Top