Three_Haligonians
First Post
Here's a neat one,
I have a player who wants her character to be based on the idea of chakras - the "mystic centers" of a person's body. She'd like to be able to open the chakras of allies to gain benefits and to close the chakras of enemies to impose penalties.
What kind of mechanics or character builds would you use to accomplish this? Any kind of crunch will do, as long as the above flavour can be applied. What kind of classes/feats/spells/etc would best fit this idea?
I should note that even though Magic of Incarnum actually uses chakras as part of its system, it's not really what she is looking for - the name is right but the crunch is wrong here.
EDIT: The player is looking to blend divine magic with psionic power - it's unusual but any help on how to combine them effectively is most appreciated.
Also, she wants to remove her turn undead ability - are there any alternative class features for clerics that remove turning?
Thanks
J from Three Haligonians
I have a player who wants her character to be based on the idea of chakras - the "mystic centers" of a person's body. She'd like to be able to open the chakras of allies to gain benefits and to close the chakras of enemies to impose penalties.
What kind of mechanics or character builds would you use to accomplish this? Any kind of crunch will do, as long as the above flavour can be applied. What kind of classes/feats/spells/etc would best fit this idea?
I should note that even though Magic of Incarnum actually uses chakras as part of its system, it's not really what she is looking for - the name is right but the crunch is wrong here.
EDIT: The player is looking to blend divine magic with psionic power - it's unusual but any help on how to combine them effectively is most appreciated.
Also, she wants to remove her turn undead ability - are there any alternative class features for clerics that remove turning?
Thanks
J from Three Haligonians
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