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A Clash of Earth and Sea, Part II (El Jefe Judging) [Concluded]

Zack keeps looking around, not liking one bit that their opponent can't be seen. He is waiting for a chance to get up close and personal with the giant.
 

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Round 3 Begins
Jack stands up and full defends.

Ducane continues to delay.

Manzanita see's the Ogre Mage launch himself into the air, and then the whole party sees him appear 20' above the dias as he shoots an arrow toward Ducane. Fortunately, his aim is off.

Arrow v Ducane (1d20+2=13, 2d6=8)

Opale, seeing the Ogre appear, immediately blasts him with a clowd of glittering confetti.

Save v Glitterdust (1d20+3=16)

The Ogre blinks away the sparkling dust, but is covered in it.

[Ducane goes here, followed by Iggy.]
 

Initiative
Jack (6 hp)
Opale (4 of 21 hp)
Ogre Mage (2 nonlethal damage)
Ducane (5 of 43 hp)
Iggy (12 of 31 hp)
Charlarn (13 of 38 hp)
Zack (24 of 46 hp, Raging)
Planus (6 of 32 hp)
 

Code:
  A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
02  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
03  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
04  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
05  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
06  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
07  |  |  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |  |
08  |  |  |  |  |  |  |  |[]|[]|[]|[]|  |  |[]|[]|[]|[]|  |  |  |  |  |  |  |
09  |  |  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |  |  |
10  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |
11  |  |  |[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |  |
12  |  |  |[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |  |
13  |  |[]|  |  |  |  |Za|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |
14  |[]|[]|  |  |  |  |Du|  |  |  |  |OM|OM|  |  |  |  |  |  |  |  |  |[]|  |
15  |  |Op|  |Ch|  |  |  |  |  |  |dd|OM|OM|dd|  |  |  |  |  |  |  |  |[]|  |
16  |[]|[]|Ig|Ja|  |  |  |  |  |  |  |dd|dd|  |  |  |  |  |  |  |  |  |[]|  |
17  |  |[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |
18  |  |  |[]|  |  |Pl|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |  |
19  |  |  |[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|  |  |
20  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |
21  |  |  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |  |  |
22  |  |  |  |  |  |  |  |[]|[]|[]|[]|  |  |[]|[]|[]|[]|  |  |  |  |  |  |  |
23  |  |  |  |  |  |  |  |  |  |  |  |[]|[]|  |  |  |  |  |  |  |  |  |  |  |
24  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |

dd = dias
Ch = Charlarn
Za = Zack
Du = Ducane
Ja = Jack
Ig = Iggy
Op = Opale
Pl = Planus

OM: Currently 20' up
 
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If he wants to sit up there, Planus has no objection. He quickly fires three arrows at the ogre.

OOC: Planus is once again not on the map. I'll assume that means he is within whatever range of everyone he wants to be while also being invulnerable to attacks of any kind. :) j/k
bow shots (1d20+6=24, 1d8+2=7, 1d20+6=19, 1d8+2=5, 1d20+6=20, 1d8+2=7)
If Planus can get within 30 feet with a 5 foot step (not likely) add +1/+1.
0 (DC 13) 5/day: Detect Magic(x2), Light(x2), Guidance
1 (DC 14) 4/day: Bless, Divine Favor, Protection from Evil (x2)
2 (DC 15) 3/day: Resist Energy, Silence, Spiritual Weapon
3 (DC 16) 2/day: Blindness, Prayer
Domain:
1 (DC 14): Longstrider
2 (DC 15): Invisibility
3 (DC 16): Fly Edit: I had struck out Fly because I was thinking of casting it, but changed my mind.
Arrows remaining: 3
 
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Opale aim at the glitterring Ogre and shoot, seeing her first bolt going straigth for it, she quickly reload her last bolt and shoot again, adjusting her aim.

[SBLOCk=OOC]First attack might miss, but by the armor only if it is the case, with 17 to hit for only 1 point fo damage. The second hit with a natural 20 for 6 damage. Surely, it won't confitm teh critical with only 7 to hit for 4 damage.[/SBLOCK]
 

Iggy will move up in front of Jack, point upwards, and blast the ogre with a scorching ray.

OOC: to hit 25; dmg 11. Iggy had to move up to close to w/in 40 feet. Remember, everyone is hasted. This means +1 to AC, attack rolls(which I neglected to factor into Iggy's attack), extra movement & extra attack on full round actions.
 

Round 3 Cocnludes
Ducane misses the Ogre Mage.

Iggy blasts the Ogre with fire, causing it to cry out in pain as it takes 11 damage. It appears that fire hurts it more than simple mundane attacks.

Charlarn heals Ducane for 15 hit points.

Zack hurls a club in the Ogre's general direction.

Planus allows the haste to help him throw forth a flurry of missiles. He hits it three times, dealing a total of 19 points of nonlethal damage.
 

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