The Vorpal Tribble
First Post
Trilobites
Monstrous Trilobite, Tiny
Tiny Vermin (Aquatic)
Hit-dice: 1/2 d8 +3
Initiative: +2
Speed: 20 ft., Swim 20 ft., Climb 20 ft.
Armor class: +16 (+2 size, +2 dex, +2 natural)
Base attack/grapple: +0/-8
Attack: Bite +4 melee (1d3–5)
Full attack: Bite +4 melee (1d3–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 2, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +16
Feats: Weapon Finesse(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Small
Small Vermin (Aquatic)
Hit-dice: 1d8 +3
Initiative: +2
Speed: 30 ft., Swim 30 ft., Climb 30 ft.
Armor class: +16 (+1 size, +2 dex, +3 natural)
Base attack/grapple: +0/-4
Attack: Bite +3 melee (1d4)
Full attack: Bite +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 10, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +12
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Medium
Medium Vermin (Aquatic)
Hit-dice: 2d8 +6
Initiative: +2
Speed: 40 ft., Swim 40 ft., Climb 40 ft.
Armor class: +16 (+0 size, +2 dex, +4 natural)
Base attack/grapple: +1/+6
Attack: Bite +4 melee (1d6+3)
Full attack: Bite +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 16, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +8
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Large
Large Vermin (Aquatic)
Hit-dice: 6d8 +24
Initiative: +1
Speed: 40 ft., Swim 50 ft., Climb 40 ft.
Armor class: +19 (-1 size, +1 dex, +8 natural)
Base attack/grapple: +4/+14
Attack: Bite +10 melee (1d8+6)
Full attack: Bite +10 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +10, Ref +3, Will +2
Abilities: Str 22, Dex 12, Con 18, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +4
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Huge
Huge Vermin (Aquatic)
Hit-dice: 12d8 +48
Initiative: +1
Speed: 50 ft., Swim 60 ft., Climb 50 ft.
Armor class: +26 (-2 size, +1 dex, +20 natural)
Base attack/grapple: +9/+26
Attack: Bite +15 melee (2d6+8)
Full attack: Bite +15 melee (2d6+8)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +16, Ref +5, Will +5
Abilities: Str 28, Dex 12, Con 18, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +0
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Gargantuan
Gargantuan Vermin (Aquatic)
Hit-dice: 24d8 +120
Initiative: +0
Speed: 50 ft., Swim 70 ft., Climb 50 ft.
Armor class: +32 (-4 size, +26 natural)
Base attack/grapple: +19/+49
Attack: Bite +15 melee (2d8+13)
Full attack: Bite +15 melee (2d8+13)
Space/Reach: 20 ft./15 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +29, Ref +8, Will +8
Abilities: Str 36, Dex 10, Con 20, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide -4
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Colossal
Colossal Vermin (Aquatic)
Hit-dice: 48d8 +288
Initiative: -2
Speed: 50 ft., Swim 80 ft., Climb 50 ft.
Armor class: +34 (-8 size, -2 dex, +34 natural)
Base attack/grapple: +38/+72
Attack: Bite +48 melee (4d6+18)
Full attack: Bite +48 melee (4d6+18)
Space/Reach: 40 ft./30 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 100 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +54, Ref +15, Will +16
Abilities: Str 42, Dex 8, Con 22, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide -8
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 16
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
DESCRIPTION:
Trilobites are very tough looking creatures, having a multiply segmented body covered in over-lapping layers of tough exosekeleton. The armored head is large and flattened with two backwards curving spikes. On the underside of the eyeless head is an oval mouth with many pointed teeth and upon the topside are a couple circular lumps along with two long, segmented antennae. At the base of the head are several gill slits in the shell. The body is also flattened and many backward curving spikes grow down it and the short, cone shaped tail. Supporting the body are many dozens of stubby, thin legs growing out of holes in its armor.
COMBAT:
A trilobite attacks by scurrying forward and onto its victim, or swimming powerfully towards it, and taking vicious bites.
A trileobite also uses the spikes behind its head to trip up its opponents. It has a 50/50 chance of goring the leg of the creature it trips for 1d4 points of damage per size category over Tiny.
Skills: Monstrous trilobites have a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous trilobites can take 10 on Climb checks, even if threatened or distracted.
Monstrous Trilobite, Tiny
Tiny Vermin (Aquatic)
Hit-dice: 1/2 d8 +3
Initiative: +2
Speed: 20 ft., Swim 20 ft., Climb 20 ft.
Armor class: +16 (+2 size, +2 dex, +2 natural)
Base attack/grapple: +0/-8
Attack: Bite +4 melee (1d3–5)
Full attack: Bite +4 melee (1d3–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 2, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +16
Feats: Weapon Finesse(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1/4
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Small
Small Vermin (Aquatic)
Hit-dice: 1d8 +3
Initiative: +2
Speed: 30 ft., Swim 30 ft., Climb 30 ft.
Armor class: +16 (+1 size, +2 dex, +3 natural)
Base attack/grapple: +0/-4
Attack: Bite +3 melee (1d4)
Full attack: Bite +3 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 10, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +12
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Medium
Medium Vermin (Aquatic)
Hit-dice: 2d8 +6
Initiative: +2
Speed: 40 ft., Swim 40 ft., Climb 40 ft.
Armor class: +16 (+0 size, +2 dex, +4 natural)
Base attack/grapple: +1/+6
Attack: Bite +4 melee (1d6+3)
Full attack: Bite +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 60 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +5, Ref +2, Will +0
Abilities: Str 16, Dex 14, Con 16, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +8
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Large
Large Vermin (Aquatic)
Hit-dice: 6d8 +24
Initiative: +1
Speed: 40 ft., Swim 50 ft., Climb 40 ft.
Armor class: +19 (-1 size, +1 dex, +8 natural)
Base attack/grapple: +4/+14
Attack: Bite +10 melee (1d8+6)
Full attack: Bite +10 melee (1d8+6)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +10, Ref +3, Will +2
Abilities: Str 22, Dex 12, Con 18, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +4
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Huge
Huge Vermin (Aquatic)
Hit-dice: 12d8 +48
Initiative: +1
Speed: 50 ft., Swim 60 ft., Climb 50 ft.
Armor class: +26 (-2 size, +1 dex, +20 natural)
Base attack/grapple: +9/+26
Attack: Bite +15 melee (2d6+8)
Full attack: Bite +15 melee (2d6+8)
Space/Reach: 15 ft./10 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +16, Ref +5, Will +5
Abilities: Str 28, Dex 12, Con 18, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide +0
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 8
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Gargantuan
Gargantuan Vermin (Aquatic)
Hit-dice: 24d8 +120
Initiative: +0
Speed: 50 ft., Swim 70 ft., Climb 50 ft.
Armor class: +32 (-4 size, +26 natural)
Base attack/grapple: +19/+49
Attack: Bite +15 melee (2d8+13)
Full attack: Bite +15 melee (2d8+13)
Space/Reach: 20 ft./15 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 80 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +29, Ref +8, Will +8
Abilities: Str 36, Dex 10, Con 20, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide -4
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
Monstrous Trilobite, Colossal
Colossal Vermin (Aquatic)
Hit-dice: 48d8 +288
Initiative: -2
Speed: 50 ft., Swim 80 ft., Climb 50 ft.
Armor class: +34 (-8 size, -2 dex, +34 natural)
Base attack/grapple: +38/+72
Attack: Bite +48 melee (4d6+18)
Full attack: Bite +48 melee (4d6+18)
Space/Reach: 40 ft./30 ft.
Special Attacks: -
Special Qualities: Amphibious, Aquatic subtype, Darkvision 100 ft., Tremorsense 60 ft., Vermin Traits
Saves: Fort +54, Ref +15, Will +16
Abilities: Str 42, Dex 8, Con 22, Int 0, Wis 10, Cha 2
Skills: Climb +8, Hide -8
Feats: Weapon Finesse(B), Improved Trip(B)
Enviroment: any Warm or Temperate Water or Underground Warm or Temperate Water or Underground
Organization: Solitary, Colony (2-20)
Challenge Rating: 16
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
_________________
DESCRIPTION:
Trilobites are very tough looking creatures, having a multiply segmented body covered in over-lapping layers of tough exosekeleton. The armored head is large and flattened with two backwards curving spikes. On the underside of the eyeless head is an oval mouth with many pointed teeth and upon the topside are a couple circular lumps along with two long, segmented antennae. At the base of the head are several gill slits in the shell. The body is also flattened and many backward curving spikes grow down it and the short, cone shaped tail. Supporting the body are many dozens of stubby, thin legs growing out of holes in its armor.
COMBAT:
A trilobite attacks by scurrying forward and onto its victim, or swimming powerfully towards it, and taking vicious bites.
A trileobite also uses the spikes behind its head to trip up its opponents. It has a 50/50 chance of goring the leg of the creature it trips for 1d4 points of damage per size category over Tiny.
Skills: Monstrous trilobites have a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous trilobites can take 10 on Climb checks, even if threatened or distracted.