IanB
First Post
I know that a lot of effort has gone into the whole "DMs should learn how to say yes" philosophy that infuses 4e, and I don't really have a problem with that when it comes to in-game sorts of things.
When it comes to world design though, there's absolutely nothing wrong with saying No to some options and you really shouldn't feel bad about doing so. If shardminds don't make sense for your setting, don't use them, there's really no problem with that. People run gimmick settings all the time - "all martial heroes only", "everyone is kobolds", etc. - and those setups include a huge amount of "No."
That's fine, don't feel bad about it. There's no reason to. You can save the always saying "Yes" for rogues who want to shoot the rope and drop a chandelier on someone's head and the like.
When it comes to world design though, there's absolutely nothing wrong with saying No to some options and you really shouldn't feel bad about doing so. If shardminds don't make sense for your setting, don't use them, there's really no problem with that. People run gimmick settings all the time - "all martial heroes only", "everyone is kobolds", etc. - and those setups include a huge amount of "No."
That's fine, don't feel bad about it. There's no reason to. You can save the always saying "Yes" for rogues who want to shoot the rope and drop a chandelier on someone's head and the like.