DragonLancer
Hero
Vindicator said:So Spellcraft is being used to identify spells cast by other casters. But why should the PCs know what every single other spell in the world is just because they make a check? I much prefer the idea that Spellcraft can be used to identify commonly used or well known spells. But that lurking goblin shaman who has a lot of home brewed magic . . .
How do you handle this in your games?
In my eyes, the character does not know all spells but can recognise the nature of whats coming by the words, phrases, gestures ...etc. In game terms we let the player know the spell name, but in the game world they know what sort of spell is coming not what it does. Its a conceit for the sake of the game.