A cool product someone should make

Of course, Magicel Medieval Society has a trade system. I think such a program/guide would be a nice addition to that series. Perhaps as a web enhancement?
 

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Maldur said:
it could be handy esp if it would detail things like:

Prices in war, or when there is a drought, or a bountifull harvest, or when a dungeon is found, or when a dragon terrorises the neighborhood.
Remove the part about a bountiful harvest, and add tornadoes, hurricanes, and earthquakes, and a quick and dirty economic system fix would be to just drive up the price and then empty the stores of bread and milk. :D

Seriously, though, maybe it would be possible to make some sort of program that adjusts certain market sections based on chosen environmental parameters - kinda like some civilization-like turn based strategy games do it as they go......
 
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I've thought for some time that dnd needs a 'Running a Realm' supplement- something for those pcs who want to be kings or dukes or empresses or whatever.

After all, the pcs in my campaign include a Baron, and an old pc is a (god-)king.
 

I'd much rather see an actual SRD-based "Economics System".
Are there any good books on merchants/economics?
Hell fricken' no - and I've been constantly on the lookout. After 30 years of D&D, there hasn't been one book with good details on economics and complete trading rules within D&D?

Pathetic.

(Though, at least there have been some mediocre starting attempts - MMS:WE and the old Known World articles in Dragon. Overall they're extremly weak, unfortunately.)
 

arnwyn said:
Hell fricken' no - and I've been constantly on the lookout. After 30 years of D&D, there hasn't been one book with good details on economics and complete trading rules within D&D?
Maybe your looking in the wrong place. For trading rules I've found that:

Gaz 11 - The Republic of Darokin works well

also

A Dozen Trade Goods has a generic valuing system that could be integrate with Daroking with little.

All great things come from Mystara
 


Mark Plemmons said:
Actually, Goods and Gear: the Ultimate Adventurer's Guide, includes information on Bartering, Inflation (including planned and random market fluctuation), Taxation, Tolls, Tariffs, and Trade (with details on increasing prices by distance).

Plus Marketplace Frauds, Scams and Swindles, Merchant Guilds, and - of course - many many pages of goods and gear! :)

Can you give us more info? I understand that you guys release D&D branded products but don't see the logo on the cover of this book. Does that mean that your economics rules are OGC?

How many page is this book? (Or did I miss that on the product page?)
 

Let me bemoan about the death of the CAPSYSTEM once again...

For those who don't know, the Capsystem was what was used in the Primal Order, a line of books that detailed how to become a good, the differences between gods and mortals and all sorts of things. It was supposed to have the Military Order and the Economic Order following up on things but the publishers, some small company at the time called WoTC, discovered Magic the Gathering...
 

DMH said:
Both Alchemy & Herbalists and Airships have rules for trade and price variations.

Magical Medieval Society: Western Europe does as well. A pretty clever/elegant yet, um, "simulationally satisfying" take on it, too, I might add.
 

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