Glade Riven
Adventurer
These are a couple of homebrew races that I'm working on for a Pathfinder-based campaign setting that I may eventually publish (all rules will be OLG released). The Faceless and Ironwrought were inspired by Eberron, but Eberron races arn't OLG (hence, rules are changed to protect my butt from evil lawyers).
Faceless
The faceless are a race that is hidden from most of the world. While having a bland, near featureless face in their natural form, their natural mutability allows them to alter their appearance to look like almost anyone. The faceless are feared because of this ability, and in many cases innocent people have been hanged because of this fear.
+2 Con, -2 Cha
· Medium Size, speed of 30 ft
· Bound Soul: An Ironwrought has some characteristics in common with a living creature and a construct.
Thoughts?
Faceless
The faceless are a race that is hidden from most of the world. While having a bland, near featureless face in their natural form, their natural mutability allows them to alter their appearance to look like almost anyone. The faceless are feared because of this ability, and in many cases innocent people have been hanged because of this fear.
- Mutability: +2 to any score. This can be changed 1/day as a racial ability.
- Metamorph: as a standard action, a Faceless can change their physical appearance as the Alter Self spell and subject to the polymorph rules listed in the spell. Such a change does not alter what the Faceless is wearing nor does it allow the Faceless to alter themselves into another size category. A faceless cannot change into any form that is not humanoid. It does allow for a faceless to change their gender unless pregnant. This is considered a supernatural ability.
- Meduim Size, speed of 30 ft
+2 Con, -2 Cha
· Medium Size, speed of 30 ft
· Bound Soul: An Ironwrought has some characteristics in common with a living creature and a construct.
- An Ironwrought has a constitution score
- An Ironwrought is vulnerable to mind effects, Heat or Chill Metal, and other effects that attack both constructs and living creatures
- An Ironwrought is immune to sickness, disease, sleep, paralysis, and energy drain.
- An Ironwrought is subject to critical hits, ability drain, non-lethal damage, fatigue, exhaustion, death effects, and necromancy
- An Ironwrought can be raised from the dead and be healed normally.
- An Ironwrought does not need to eat, sleep, or breathe, but still must follow the rules on resting for spellcasting classes.
Thoughts?