the Jester
Legend
Here are a couple of weird questions came up over the last few sessions of my 4e game, and I'm curious what other dms would rule.
First, we've established that water breaks line of effect. The party's wizard (in the air) cast a wall of force at the surface of the water.
Must the wall go up, or is it legal for the wall to extend downward, into the water? Granted that most wall spells/powers specify "x squares high," so that's a general answer- but the principle in question is, does such a hypothetical wall (extending down into the water) break the rules for line of effect?
Second, if a pc is below 0 hps (and therefore unconscious) and receives some temporary hps, is that pc:
First, we've established that water breaks line of effect. The party's wizard (in the air) cast a wall of force at the surface of the water.
Must the wall go up, or is it legal for the wall to extend downward, into the water? Granted that most wall spells/powers specify "x squares high," so that's a general answer- but the principle in question is, does such a hypothetical wall (extending down into the water) break the rules for line of effect?
Second, if a pc is below 0 hps (and therefore unconscious) and receives some temporary hps, is that pc:
- Still unconscious and dying?
- Conscious but still dying? OR
- Conscious and no longer dying?