1) How much longer, in practical terms, do 5e combats take over O/AD&D combats? I know there is a lot of hit point inflation, but I also hear a lot about glass cannons (1 big hit, but down in 2-3 rounds), both with characters and monsters. So how many rounds does an average (balanced) combat last in terms of minutes? (Concern: 4e combat was ridiculous! Even the most basic battle would often take 2 game sessions to complete.)
2) How difficult would it be to implement the regimented turn order from B/X/BECMI into 5e? I know the DMG has rough guidelines for group d6 initiative, but I'm talking about the whole Move, Missile, Melee, Spell turn order on top of that. How is that going to ripple through the system with reactions and bonus actions? What other parts of the system am I going to have to tweak to make this work?
Thanks for the feedback,
Tom
2) How difficult would it be to implement the regimented turn order from B/X/BECMI into 5e? I know the DMG has rough guidelines for group d6 initiative, but I'm talking about the whole Move, Missile, Melee, Spell turn order on top of that. How is that going to ripple through the system with reactions and bonus actions? What other parts of the system am I going to have to tweak to make this work?
Thanks for the feedback,
Tom