Hi
Having read the OLD rules and attempted a couple of character creations some questions have popped up.
1. Why is the gladiator the only martial career that grants acces to armor skills? It seems especially strange that the Knight and Man-at-arms careers doesn't get them.
2. Magic seems pretty limited and forces you to specialise a lot. You are only going to be able to increase 2, maybe 3, magic skills to a point where you can really do stuff. And you are only going to be able to do anything impressive a couple of times per day before being out of magic points. And at the price of being very weak in any combat situation.
3. When does affected creatures get a chance to shake of conditions? Say a mage charms a target and the spell has a duration of say 1 hour. Will the target get any chance of shaking off the effect before the end of the duration?
4. The "pay for it" method seem to indicate that a character that does not know a relevant exploit can't for instance disarm og trip a target. Is that right?
5. Being small and defensive minded (shield, defensive skill) seems to push melee defense to a point where it will be almost impossible to hit the character. Am I missing something crucial here?
6 How are the armor rules intended to work. Can I buy a full plate armor and stack it with a helmet and gauntlets? Thats a lot of SOAK.
Having read the OLD rules and attempted a couple of character creations some questions have popped up.
1. Why is the gladiator the only martial career that grants acces to armor skills? It seems especially strange that the Knight and Man-at-arms careers doesn't get them.
2. Magic seems pretty limited and forces you to specialise a lot. You are only going to be able to increase 2, maybe 3, magic skills to a point where you can really do stuff. And you are only going to be able to do anything impressive a couple of times per day before being out of magic points. And at the price of being very weak in any combat situation.
3. When does affected creatures get a chance to shake of conditions? Say a mage charms a target and the spell has a duration of say 1 hour. Will the target get any chance of shaking off the effect before the end of the duration?
4. The "pay for it" method seem to indicate that a character that does not know a relevant exploit can't for instance disarm og trip a target. Is that right?
5. Being small and defensive minded (shield, defensive skill) seems to push melee defense to a point where it will be almost impossible to hit the character. Am I missing something crucial here?
6 How are the armor rules intended to work. Can I buy a full plate armor and stack it with a helmet and gauntlets? Thats a lot of SOAK.