Here are a couple of undead for your amusement.
1: Slaughterborn Spirit (level 3 Skirmisher)
2: Slaughterborn Spirit Gatherer (level 5 elite Controller)
You of course could use them in any way you see fit.
I might say that a Slaughterborn Spirit rises 24 hours after a person has been killed by an Orcus Slaughter Legion. These legions could be small groups of murderous cultists that have taken part in an unholy ritual to add power to their God. They would sweep into a community killing everyone they see then trying to escape into the night. 24 hours later their victims would rise up as either Slaughterborn Spirits or other Undead and be met by a Slaughterborn Spirit Gatherer who would either lead them back to the Shadowfell or onwards to assault another target, possibly a temple to the Raven Queen.
Slaughterborn Spirit Level 3 Skirmisher
Medium Natural Animate (undead) XP 150
Initiative +6 Senses Perception +2
HP 30; Bloodied 15; see Bloodied Despair
AC 17; Fortitude 14, Reflex 16, Will 16
Immune disease, poison;
Resist insubstantial
Speed 6, fly 6 (hover), phasing
Ethereal Swipe (Standard; at-will) ♦ necrotic
Attack +6 vs. Reflex; 1d8+3 necrotic damage; on hit target takes a -2
penalty to Will until the end of Spirits next turn
Bloodied Despair (Immediate Reaction; encounter) ♦ when first bloodied
When bloodied Spirit howls in pain and despair; burst 3; attack +5 vs. Will;
on hit target is dazed and takes 2 ongoing necrotic damage (save ends
both)
Drift of the Dead (Move; at-will)
Spirit may shift 3 squares as a move action and may move through enemy
squares but cannot end its turn in an occupied square
Alignment Unaligned Languages common
Skills Intimidate +9, Stealth +9
Str 12 (+2) Dex 16 (+4) Wis 12 (+2)
Con 8 (+0) Int 10 (+1) Cha 16 (+4)
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Slaughterborn Spirit Gatherer Level 5 Elite Controller (Leader)
Large Shadow Humanoid (undead) XP 400
Initiative +4 Senses Perception +8
Gather Souls aura 10; Every time a creatures inside the aura dies the
Spirit Gatherer gains 1 soul spark
Soul Shield (necrotic, only active while bloodied) aura 2; all living
creatures entering or starting their turn inside aura take necrotic damage
equal to the number of Soul Sparks the Soul Gatherer possesses
HP 128; Bloodied 64; see Soul Shield
AC 21; Fortitude 19, Reflex 17, Will 20
Immune disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 5
Action Points 1
Clawed Swipe (Standard; at-will)
Reach 2; attack +10 vs. AC; 1d10+2 damage
Chill the Soul (Standard; at-will) ♦ necrotic
Range 10; attack +9 vs. Fortitude; 2d6+4 necrotic damage; on hit target
is slowed and takes 5 ongoing necrotic damage (save ends both)
Marshal Souls (Minor; at-will) ♦ 1/round
Burst 3; slide all undead allies inside burst 1 square
Blast of Fear (Standard; recharge 
) ♦ fear, necrotic
Area burst 2 within 15; enemies only; attack +9 vs. Will; 1d6+4 necrotic
damage; on hit target is immobilised and takes a -2 penalty to attack
(save ends both)
Consume Soul (Minor; at-will) ♦ 1/round
Spirit gatherer may consume a number of Soul Sparks to recieve one of
the following benefits:
1 spark: gain a +2 bonus to its next attack roll this turn
2 sparks: gain a +2 bonus to all defences until the start of its next turn
3 sparks: gain a +5 necrotic damage bonus to all attacks until the start of
its next turn
4 sparks: regain 30 HPs
5 sparks: gain an action point
Soul Sparks
The Soul Gatherer starts the encounter with 1d4 Soul Sparks
Alignment Evil Languages common
Skills Endurance +10
Str 14 (+4) Dex 15 (+4) Wis 12 (+3)
Con 16 (+5) Int 12 (+3) Cha 18 (+6)
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Example Encounters:
Level +1 encounter for 5 level 5 characters (1230 xp)
10 Zombie Rotters (level 3 minion) 380 xp
3 Slaughterborn Spirit (level 3 skirmisher) 450 xp
1 Slaughterborn Spirit Gatherer (level 5 elite controller) 400 xp
Level +3 encounter for 5 level 5 characters (1775 xp)
6 Slaughterborn Spirit (level 3 skirmisher) 900 xp
2 Gravehound (level 3 brute) 300 xp
1 Corruption Corpse (level 4 artillery) 175 xp
1 Slaughterborn Spirit Gatherer (level 5 elite controller) 400 xp
1: Slaughterborn Spirit (level 3 Skirmisher)
2: Slaughterborn Spirit Gatherer (level 5 elite Controller)
You of course could use them in any way you see fit.
I might say that a Slaughterborn Spirit rises 24 hours after a person has been killed by an Orcus Slaughter Legion. These legions could be small groups of murderous cultists that have taken part in an unholy ritual to add power to their God. They would sweep into a community killing everyone they see then trying to escape into the night. 24 hours later their victims would rise up as either Slaughterborn Spirits or other Undead and be met by a Slaughterborn Spirit Gatherer who would either lead them back to the Shadowfell or onwards to assault another target, possibly a temple to the Raven Queen.
Slaughterborn Spirit Level 3 Skirmisher
Medium Natural Animate (undead) XP 150
Initiative +6 Senses Perception +2
HP 30; Bloodied 15; see Bloodied Despair
AC 17; Fortitude 14, Reflex 16, Will 16
Immune disease, poison;
Resist insubstantial
Speed 6, fly 6 (hover), phasing

Attack +6 vs. Reflex; 1d8+3 necrotic damage; on hit target takes a -2
penalty to Will until the end of Spirits next turn

When bloodied Spirit howls in pain and despair; burst 3; attack +5 vs. Will;
on hit target is dazed and takes 2 ongoing necrotic damage (save ends
both)
Drift of the Dead (Move; at-will)
Spirit may shift 3 squares as a move action and may move through enemy
squares but cannot end its turn in an occupied square
Alignment Unaligned Languages common
Skills Intimidate +9, Stealth +9
Str 12 (+2) Dex 16 (+4) Wis 12 (+2)
Con 8 (+0) Int 10 (+1) Cha 16 (+4)
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Slaughterborn Spirit Gatherer Level 5 Elite Controller (Leader)
Large Shadow Humanoid (undead) XP 400
Initiative +4 Senses Perception +8
Gather Souls aura 10; Every time a creatures inside the aura dies the
Spirit Gatherer gains 1 soul spark
Soul Shield (necrotic, only active while bloodied) aura 2; all living
creatures entering or starting their turn inside aura take necrotic damage
equal to the number of Soul Sparks the Soul Gatherer possesses
HP 128; Bloodied 64; see Soul Shield
AC 21; Fortitude 19, Reflex 17, Will 20
Immune disease, poison;
Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +2
Speed 5
Action Points 1

Reach 2; attack +10 vs. AC; 1d10+2 damage

Range 10; attack +9 vs. Fortitude; 2d6+4 necrotic damage; on hit target
is slowed and takes 5 ongoing necrotic damage (save ends both)

Burst 3; slide all undead allies inside burst 1 square



Area burst 2 within 15; enemies only; attack +9 vs. Will; 1d6+4 necrotic
damage; on hit target is immobilised and takes a -2 penalty to attack
(save ends both)
Consume Soul (Minor; at-will) ♦ 1/round
Spirit gatherer may consume a number of Soul Sparks to recieve one of
the following benefits:
1 spark: gain a +2 bonus to its next attack roll this turn
2 sparks: gain a +2 bonus to all defences until the start of its next turn
3 sparks: gain a +5 necrotic damage bonus to all attacks until the start of
its next turn
4 sparks: regain 30 HPs
5 sparks: gain an action point
Soul Sparks
The Soul Gatherer starts the encounter with 1d4 Soul Sparks
Alignment Evil Languages common
Skills Endurance +10
Str 14 (+4) Dex 15 (+4) Wis 12 (+3)
Con 16 (+5) Int 12 (+3) Cha 18 (+6)
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Example Encounters:
Level +1 encounter for 5 level 5 characters (1230 xp)
10 Zombie Rotters (level 3 minion) 380 xp
3 Slaughterborn Spirit (level 3 skirmisher) 450 xp
1 Slaughterborn Spirit Gatherer (level 5 elite controller) 400 xp
Level +3 encounter for 5 level 5 characters (1775 xp)
6 Slaughterborn Spirit (level 3 skirmisher) 900 xp
2 Gravehound (level 3 brute) 300 xp
1 Corruption Corpse (level 4 artillery) 175 xp
1 Slaughterborn Spirit Gatherer (level 5 elite controller) 400 xp
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