D&D 5E (2024) A critical analysis of 2024's revised classes

I get what you're saying here, but my mind immediately wandered back to the original Conan stories, where the hero's mighty thews and strong physique made him pantherish (ie, animalistically stealthy).

Probably they were going for a Conan type of thing. Or not, I don't know but that's how I swallowed that slight oddity.

That’s where my mind went too.
 

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I get what you're saying here, but my mind immediately wandered back to the original Conan stories, where the hero's mighty thews and strong physique made him pantherish (ie, animalistically stealthy).

Probably they were going for a Conan type of thing. Or not, I don't know but that's how I swallowed that slight oddity.
That's likely the idea...but then Stealth could simply be one of their class skills. It makes sense for a Barbarian hunter to stalk their prey silently. Other class skill lists were tweaked, so it's not an unreasonable addition.

It creates the disconnection when Stealth is not something their class training could involve...but becomes something they get good at just by Being Angry.
 

Forcing a saving throw maintains your Rage, but taking damage does not. This means that if you can't make an attack or force a save, you have to use your bonus action to keep your Rage up. It also means you get to spam said BA out of combat to keep your Rage up, which we will get to the problem with later.
This is perhaps the single most annoying feature I found in the 2024 rules, when you have a World Tree barbarian throw out dice of temporary HP every single round after a combat ends until everyone in the party gets max temp HP.
 


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