Pbartender
First Post
Your Wizard rolls a critical hits against an enemy with Prismatic Beams, hitting all three NADs. How do you apply the bonus critical hit damage dice from his magical implement?
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I'd go with one, if nothing else because the latest version of the spell that they posted (but, alas, did not officially acknowledge and put into the compendium) doesn't have two damage rolls - that's RAI enough for me:
Prismatic Beams Wizard Attack 15
Scintillating beams of rainbow-colored light spring from your outstretched hand, affecting your
foes in unpredictable ways.
Daily F Arcane, evocation, Fire, Implement, Poison
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Intelligence vs. Fortitude, Reflex, and Will. You make a single attack roll and use it
against each defense.
Hit (Fortitude): Ongoing 10 poison damage (save ends).
Hit (reflex): 2d6 + Intelligence modifier fire damage, and ongoing 5 fire damage (save
ends).
Hit (Will): The target is dazed (save ends).
For clarity - the original version of Prismatic Beams has two damage rolls. The proposed revision from the Class Compendium / Arcanist Playtest has one.
I agree with keterys on this, if you use this version. Basically, it's crit dice per damage roll. Note, however, that you would still need to hit Ref to get the crit dice (else it's just an automatic hit). But, like I said earlier, I think that would be extremely rare.I'd go with one, if nothing else because the latest version of the spell that they posted (but, alas, did not officially acknowledge and put into the compendium) doesn't have two damage rolls - that's RAI enough for me: