Just updating the characters they gained another level, and are now about third level now, and moving along swimmingly, I will probably slow the level progression around five to six... we shall see I hope this is as fun for you as it is for me... next Chapter is already well under way
Dais (Male Lowlander Fighter 3 Neutral Good): CR 3; STR 18, DEX 14, CON 16, INT 10, WIS 10, CHA 12; HD 3d10 plus 9 (HP 35); BAB +3; FORT +5, REF +3, WILL +3; AC 17 (+2 DEX, +4 Armor, +1 Shield), Flat-Footed 15, Touch 12; Initiative +6; Attack +10 melee (Masterwork Longsword 1d8+4 19-20/x2), +6 ranged (Light Crossbow 1d8 19-20/x2); Move 20 ft.; Skills- Climb (6) +10/+5, Swim (6) +10, Craft Artwork (6) +6; Feats- Improved Initiative, Weapon Focus Longsword, Quick Draw, Power Attack, Cleave; Languages- Common, Anderlar; Racial Talents- Ironwall (Longsword, Spear, Light Crossbow), Seaward; Racial Transformations- Hero’s Son; SQ- Lowlander Traits; Legend Points- 0; Equipment- Masterwork Longsword, Light Crossbow, 20 bolts, Dagger, Scale Mail, Light Steel Shield, Uniform, Traveler’s Clothes, Backpack, 480 GP, Potion of Cure Light Wounds
Brash young soldier from Ironwall, with an uncharted destiny and a penchant for meeting the wrong people at the right time. He is a good person, and is naïve and wants to see the good in everyone, and is the most likely person to try and save an enemy, if only because there may be some good in that person.
Dais is average height and has a lean build with dark hair that touches his shoulders. He has a young slim face, and strong gray eyes which burn with his youth and idealism. He truly believes that good can triumph over all evils in the world. His greatest dream is to become a hero like his brother Baile.
Lain (Female Night Elf Rogue 1/Ranger 2 Chaotic Good): CR 2; STR 12, DEX 18, CON 10, INT 16, WIS 14, CHA 10; HD 1d6 plus 2d8 (HP 18); BAB +2; FORT +3, REF +9, WILL +2; AC 16 (+4 DEX, +2 Armor), Flat-Footed 12, Touch 14; Initiative +4; Attack +3 melee (Scimitar 1d6+1 18-20/x2), +7 ranged (Masterwork Longbow 1d6 x3); Move 30 ft.; Skills- Balance (4) +8, Climb (4) +5, Decipher Script (4) +6, Disable Device (4) +6, Heal (3) +5, Hide (6) +12, Listen (6) +8, Move Silently (6) +12, Open Locks (4) +8, Sleight of Hand (4) +8, Spot (6) +8, Survival (6) +8; Feats- Stealthy, Track, Point Blank Shot, Rapid Shot; Languages- Common, Elven, Anderlar, Sylvan; Racial Talents- Unusual Stealth, Songs of Mending; Racial Transformations- Minor Spell Resistance; SQ- Night Elf Traits, SR 8, Sneak Attack +1d6, Trapfinding, Wild Empathy, Favored Enemy Evil Outsider +1, Archery Combat Style; Legend Points- 0; Equipment- Dagger, Masterwork Longbow, 20 arrows, Leather Armor, Backpack, Traveling Clothes, Thieves’ Tools, Scimitar, 590 GP
Capricious, and dishonest, Lain lives her life on the edge. A petty street thief, surviving off the scraps of the city, she has eked out a good living for herself far from the lands of her people. She arrived in Seaward nearly fifteen years ago, fleeing persecution from the dawn elves. She hates that her people are involved in a civil war and tries to steer clear of it, wishing that it would end so maybe one day she could go home, but until that time comes she just enjoys herself.
Lain has a lithe curvy build with smooth ebon skin and a bright smile. Her eyes are silver just like the silken strands of her hair, which she wears short, around her face. She usually carries a permanent smirk on her face, and is always dressed for mobility.
Thane Madrigal (Male Trueborn Disciple 3 Lawful Good): CR 3; STR 10, DEX 10, CON 16, INT 12, WIS 18, CHA 16; HD 3d8 plus 9 (HP 29); BAB +2; FORT +5, REF +1, WILL +7; AC 15 (+4 Armor, +1 Shield), Flat-Footed 15, Touch 10; Initiative +4; Attack +2 melee (Heavy Mace 1d8 x2), +1 ranged; Move 20 ft.; Skills- Concentration (6) +8, Diplomacy (4) +7, Heal (6) +10, Knowledge Religion (6) +7, Spellcraft (2) +3; Feats- Improved Initiative, Favored Disciple, Combat Casting; Languages- Common, King’s Tongue, Celestial; Racial Talents- Divine Mastery (Extra 1st and 2nd level spell slot); Racial Transformations- Divine Health; SQ- Trueborn Traits, Intercession 1/day, Divine Spells, Spell DC 14+Spell Level, Innate Spells (Light, Cure Light Wounds); Legend Points- 0; Equipment- Heavy Mace, Scale Mail, Light Wooden Shield, Disciple’s Robes, Divine Focus, Supplies, 367 GP, Scroll of Cure Light Wounds x2, Scroll of Cure Moderate Wounds
Spells Prepared- 0th (Create Water, Detect Magic, Detect Poison, Purify Food and Drink); 1st (Bless, Magic Weapon, Shield of Faith, Protection From Evil); 2nd (Aid, Hold Person, Bull’s Strength)
A pious disciple, Thane shows promise to his brethren, and favor of his chosen Immortal. He is a gentle soul, and much prefers words to action, and is not the kind to embark on adventuring indeed, he is much happier in his enclave then traipsing about trying to right wrongs forcefully. But it seems fate has a different path in mind for Thane.
Thane is short, and an unimposing figure. He is bald, by choice, and wears a long dark robe. He does not carry any weapons though he is trained in their use, he just does not travel about armed unless he must. His eyes are dark and filled with wisdom, but he is not overly prideful, though he can be a coward at times.
Osan Lightbane (Male Tiefling Monk 3 Lawful Neutral): CR 3; STR 12, DEX 16, CON 14, INT 12, WIS 16, CHA 12; HD 3d8 plus 6 (HP 26); BAB +2; FORT +4, REF +6, WILL +6; AC 16 (+3 DEX, +3 WIS), Flat Footed 10, Touch 16; Initiative +3; Attack +4 melee (Masterwork Nunchaku 1d6+1 x2), +5 melee (Unarmed 1d6+1 x2), +5 ranged; Move 40 ft.; Skills- Balance (6) +13, Diplomacy (6) +11, Sense Motive (6) +9, Tumble (6) +9; Feats- Dodge, Stunning Fist, Deflect Arrows, Weapon Finesse Unarmed Combat; Languages- Common, Valhedrin, Sothren; Racial Talents- Infernal Gift I (Flare & Mage Armor 1 time per day), Prophetic Instinct; Racial Transformations- Tail; SQ- Tiefling Traits, Flurry of Blows, Unarmed Strike, Evasion, Still Mind; Legend Points- 0; Equipment- Masterwork Nunchaku, Red Fist Monk’s Humble Clothes, Wicker Hat, 306 GP, Potion of Cure Light Wounds x2
Born in the desert of Zangala, Osan is an anomaly among the tieflings of the Dominion. He was born into a wealthy merchant house, and was groomed to live in the lap of luxury but he did not excel in the arcane arts, and showed little if any hint of the infernal influence in his mindset or actions. He was in short an embarrassment and a potential threat to the families continued status and prosperity.
At the age of fifteen, Osan was shipped off to a monastery deep in the desert away from the family to be forgotten. It was the last time he would ever see his family, and his new life as a Monk of the Red Fist began. A group of ascetics of Zangalan natives who found the tiefling in their midst an oddity, but their teachings welcomed all students and in time, he was fully accepted as a brother in the order. Osan spent the rest of his youth at the order and learned their ways, and now travels to perhaps find meaning in his existence and perhaps make sense of why he was forsaken by his family. He is tall for a tiefling and slim of build. His face is angular with sharp slim black markings on his crimson red skin. Two horns grow on his head, rolling back through his prickly dark hair, and his eyes are coal black. He could be handsome, if eerie and very much touched with the infernal. He dresses in the simple robes of the Red Fist, wears a conical wicker hat, and carries a well-crafted pair of nunchaku on his hip.
Ayala Celeste (Female Saltblood Bard 3 Chaotic Neutral): CR 3; STR 10, DEX 16, CON 12, INT 12, WIS 10, CHA 18; HD 3d6 plus 3 (HP 17); BAB +2; FORT +0, REF +6, WILL +3; AC 16 (+3 DEX, +3 Armor), Flat Footed 13, Touch 13; Initiative +7; Attack +3 melee (Rapier +1 1d6+1 18-20/x2), +6 ranged (Shortbow 1d6 x3); Move 30 ft.; Skills- Appraise (5) +6, Diplomacy (6) +10, Gather Information (4) +8, Knowledge Geography (5) +6, Knowledge History (5) +6, Perform Sing (6) +10, Profession Sailor (5) +5, Sleight of Hand (4) +7, Swim (4) +9, Use Magic Device (4) +8; Feats- Point Blank Shot, Precise Shot, Rapid Reload Light Crossbow; Languages- Common, Dorlian, Anderlar; Racial Talents- Boisterous, Danger Sense; Racial Transformations- Agile; SQ- Saltblood Traits, Bard Spells, Spell DC 14 + spell level, Bardic Knowledge +6, Bardic Music ( Countersong, Fascinate, Inspire Courage +1, Inspire Competence); Legend Points- 0; Equipment- Masterwork Studded Leather, Shortbow, 20 arrows, Rapier +1, Buckler, Travel Supplies, Radical Dream (Her Father’s Ship), Pouch of Spell Components
Spells Known- 0th (3), Detect Magic, Know Direction, Ghost Sound, Message, Read Magic; 1st (2), Charm Person, Sleep, Cure Light Wounds
Ayala is the daughter of the daring and intrepid Zanzibar Celeste, a heroic sea captain from Seagarden and legendary explorer. But that was years ago before her father a living legend, disappeared on the seas, leaving his family without a father, and her mother without her loving husband. All that was found of him was his legendary ship the Radical Dream, sailing aimlessly along the waves, with no sign of her father. Ayala took command of the ship and now runs a profitable merchant business with it, but wishes to one day perhaps see her own legend on the seas and perhaps find her father, if he still lives.
Ayala has a lithe curvaceous frame with exotic eyes, and pouting lips. She is as beautiful as she is charismatic and charming. She dresses in a thin gauzy shirt, which leans off one shoulder, exposing her tanned and tattooed flesh, and she is very free with her desires and emotions and tends to act before she thinks. She is not particularly moral, and seems to do as she wishes, and is not very consistent in her actions or emotions, and tends to be careless with others as well.