Plane Sailing
Astral Admin - Mwahahaha!
Game Designers Workshop once produced a book of adventures for Traveller (the original
) and each adventure was produced in a "nugget" format. I can't find the original to give more details, but it basically described a series of "location/scenes" at which the storyline moved on.
I think that Speaker in Dreams was a brave attempt, but ultimately the flowchart they produced was useless because it still involved railroading through certain particular points.
To try to be constructive, I would love to see a module which outlined at the start several clear cohesive threads - some related, some unrelated, and gave the adventurers options about how to proceed at most points (some options being better than others).
Actually, one of the best adventures that I've purchased in a long time is "Of Sound Mind", and the only reason I could think of for not purchasing it is if you could persuade a DM to run it for you
I mention not just as another pat for Piratecat, but because I think it does a good job of mixing scenes and events with options for the player characters. Some options are more dangerous and less fulfilling than others, but they are all left open.
Cheers

I think that Speaker in Dreams was a brave attempt, but ultimately the flowchart they produced was useless because it still involved railroading through certain particular points.
To try to be constructive, I would love to see a module which outlined at the start several clear cohesive threads - some related, some unrelated, and gave the adventurers options about how to proceed at most points (some options being better than others).
Actually, one of the best adventures that I've purchased in a long time is "Of Sound Mind", and the only reason I could think of for not purchasing it is if you could persuade a DM to run it for you

Cheers