Pielorinho said:It would rely on the PCs exhibiting the kind of suicidal curiosity so common amongst adventurers.
Daniel
Its hard to imagine where roleplaying games would be without it.
Pielorinho said:It would rely on the PCs exhibiting the kind of suicidal curiosity so common amongst adventurers.
Daniel
Are there many modules out there that are site-based city adventures?
Pielorinho said:It would be plot-based, but it wouldn't shove events onto the PCs: rather, it would rely on the PCs exhibiting the kind of suicidal curiosity so common amongst adventurers.
DMaple said:Its hard to imagine where roleplaying games would be without it.
Wulf Ratbane said:My suspension of disbelief only goes so far. Sure, I can accept towering other-worldly monstrosities that seek to devour the entire universe. But once I've accepted that, there's no way in hell I can accept the premise of a real-world "adventurer" that wants to tangle with THAT.
My characters have absolutely ZERO interest in heading out to the graveyard at midnight to dig up an ancient tome and stand around while some other idiot reads it aloud.
DMaple said:Also characters face much worse things in an average game of D&D what with undead and demons and the like, and you don't see them running off to the hills or hiding and hoping it will all go away, why should your character be any less heroic just because its a CoC game?