For the most part, I found Mr. Baker's comments problematic. Not only did he use "house rules" to make the system actually work (
why aren't these house rules in the DMG? You are a 4e designer, Mr Baker!), but he still seems to think the system doesn't work because we aren't using it right (
excuse me, Mr. Baker, but most of us have gamed before --> we already know the ole DM tricks).
Stalker0 said:
First of all, Mr. Baker speaks about the DM's best friend: The +2 to reward creative thinking:
With this suggestion of his, Mr. Baker makes it quite clear that he has not done the math. Quite clear.
The problem isn't fixed by a mere +2, dearie.
Stalker0 said:
So Aid Another is definitely a part of skill challenges, though not necessarily always a part.
This is a BIG oversight. Essentially, PCs
must use Aid Another, or they can't win. This is
not spelled out in the DMG, and given it's obvious importance, it must be.
"In order for your PCs to have a reasonable chance of success, they should always Aid Another. Always.
Stalker0 said:
Mr. Baker continues with his article and dives into the realm of utility powers.
Stalker0, this is called "grasping at straws". That's what Mr. Baker is doing, as he sees a key peice of 4e go down in flames.
Stalker0 said:
Mr. Baker's last main comment deals with partial successes in a skill challenge.
...and this is spelled out in the DMG where, exactly? If it's not in the DMG, it's just another Mr. Baker house rule.
Stalker0 said:
And I think in the long run that's my final point about the system. A skill challenge equal to my party's level isn't supposed to be so challenging that I need utility powers, DM fiat, and aid another to have a good shot at beating it, not to mention that every player gets to use one of their best skills, which isn't always possible either.
Agreed.
That's what I was hoping for. Instead I get a system that needs a permanent +6 bonus right outta th' box, and some cludge to make more complex challenges slightly harder than less complex challeneges.