shadowguidex
First Post
I ran a bunch of sample skill challenges straight room the book, but using easy difficulty numbers of 15 instead of 20. the heroes won two thirds of the challenges. Also, I tend to hand out +2 bonuses whenever I get a really good in depth description of what the PC is planning to do - the +2 bonus is the reward for good roleplaying and I'll gladly hand them out to allow better success and to reward good storytelling.
I always have an outlet for my skill challenges, where failure doesn't ruin the game - they usually just have a difficult challenge to face them if they fail, like my scenario where they need to use a stealthy approach to fix a lift in a mine. If they alert the goblins then they end up fighting double the normal number (which happens to give the same XP as the skill challenge).
I always have an outlet for my skill challenges, where failure doesn't ruin the game - they usually just have a difficult challenge to face them if they fail, like my scenario where they need to use a stealthy approach to fix a lift in a mine. If they alert the goblins then they end up fighting double the normal number (which happens to give the same XP as the skill challenge).