Gladius Legis
Legend
No. Just, no.Pssthpok said:Jesus, these threads are crazy.
Gambler's fallacy, anyone?
No. Just, no.Pssthpok said:Jesus, these threads are crazy.
Gambler's fallacy, anyone?
Nope, it's not you. There really is that kind of trend: Ignorance masquerading as piercing logic.mmu1 said:...is it me, or does every one of these threads end up including the inevitable post about Gambler's Fallace from someone who doesn't get the statistics?
Lord Tirian said:It's because statistics and probabilities are among the least grokkable things in mathematics.
Added: The maths behind this post (Stalker0's thread is somewhere here) was checked by several people. And its right, because he got it by working from base principles, and you get the same if you use the cumulative negative binomial probability (Pascal distribution/waiting process) for the chance of failure (and invert it to get the chance of success).
Cheers, LT.
I'll cosign on this.Tervin said:This might seem really weird, and I understand if people don't agree with me. I don't think criticizing how skill challenges are described in the DMG has anything to do with criticizing 4th Edition. What the issue has been is not whether skill challenges are a good idea or not; just whether the rules in the book work the way they are supposed to, and if they have given good examples of how to make them work the best way possible. As far as I can see everybody who has been suggesting changes to skill challenges in these threads, has done it because they like the idea so much that they wish they had a system that is good enough for it.
If I didn't like the new edition, I wouldn't bother looking for ways to patch up little problems in it. The skill challenge concept has the potential of being a really major improvement on the game, which is why it seems to have become some of us "4E defenders" have been so bothered with that it is not really working so well as written.
I really hope people don't think that someone who likes something has to be blind to defects in it. Or that people would think that a great new mechanic that needs patching to live up to its potential is an excuse to bash a game. That would just be lame.
And again someone refuses to read the thread and understand the math.saitir said:I give up, but one last try, I suppose...
saitir said:I give up, but one last try, I suppose...
Yes, his maths are correct. But he's started from a false premise. Therefore, its invalid.
First falsehood: The DC table isn't absolute. Its short table of of examples derived from the 'rule of thumb' DC calculation. Definition of a rule of thumb is 'not intended to be strictly accurate or reliable for every situation'.
Second falsehood: Any DM, other than a psycho working against his players, is actually designing skill challenges geared up to the party that's actually going to be doing it. Consequently, a higher proportion of the time skill checks will be against 'good' skills.
Third falsehood: Situational modifiers and 'aid another' bonuses aren't 'kludges'. They're an inherent part of the D&D game that partially help promote player creativity and interaction.
Does this mean the skil challenge system is perfect out of the box? Nope. Its poorly defined so that people don't understand the flexibility it really has for aiding roleplaying and building fun scenes.
Are the numbers borked? Possibly, but only in a sense of they just based them to exactly match the skill progression and that probably means individual DCs are too easy or too hard. Possibly they even erred on the side of making the unconsidered default DCs too hard. Especially given that once people see numbers in a table, they become blind to that lovely sentence right above it that says its 'just a rule of thumb'.
Is the number of success to number of fails ratio out of whack? Possibly, and if so, this is the only absolute flaw in the system as presented.
Of course, the converts to the church of Stalker0 won't take any of this at all. But you guys go have fun, and as long as you are, thats great, because thats supposed to be the point.
saitir said:I give up, but one last try, I suppose...
Yes, his maths are correct. But he's started from a false premise. Therefore, its invalid.
First falsehood: The DC table isn't absolute. Its short table of of examples derived from the 'rule of thumb' DC calculation. Definition of a rule of thumb is 'not intended to be strictly accurate or reliable for every situation'.
Second falsehood: Any DM, other than a psycho working against his players, is actually designing skill challenges geared up to the party that's actually going to be doing it. Consequently, a higher proportion of the time skill checks will be against 'good' skills.
Third falsehood: Situational modifiers and 'aid another' bonuses aren't 'kludges'. They're an inherent part of the D&D game that partially help promote player creativity and interaction.
Does this mean the skil challenge system is perfect out of the box? Nope. Its poorly defined so that people don't understand the flexibility it really has for aiding roleplaying and building fun scenes.
Are the numbers borked? Possibly, but only in a sense of they just based them to exactly match the skill progression and that probably means individual DCs are too easy or too hard. Possibly they even erred on the side of making the unconsidered default DCs too hard. Especially given that once people see numbers in a table, they become blind to that lovely sentence right above it that says its 'just a rule of thumb'.
Is the number of success to number of fails ratio out of whack? Possibly, and if so, this is the only absolute flaw in the system as presented.
Of course, the converts to the church of Stalker0 won't take any of this at all. But you guys go have fun, and as long as you are, thats great, because thats supposed to be the point.
The_Fan said:Thing is, the designers themselves have admitted thewe's something scwewy going on hewe. Seems that several different revisions of the system got combined together for the final draft, and it wound up not being what was expected. They had a meeting on Friday to discuss possible revision.
It's bad that errors like this are seeing print, but it's good that they're on top of it.
Pssthpok, rest assured that the Gambler's Fallacy has already been raised once as a possible challenge to Stalker0's math and has been soundly discredited by several mathematicians and laypeople. Unless you're trolling this thread, you should let this particular criticism go.Pssthpok said:Jesus, these threads are crazy.
Gambler's fallacy, anyone? Someone might be able to reduce a skill challenge to a single x% chance, but that means next-to-nothing when one takes into account that what's being discussed in such a context is "the false belief that the probability of an event in a random sequence is dependent on preceding events, its probability increasing [or decreasing]* with each successive occasion on which it fails to occur."
Google saves, and ends the ongoing effect at the end of its round.
*added: mine