Emerikol
Adventurer
I am tiring of the constant string of insults from you. You are the worst except for the guy with the C in his name so my patience is straining. I cannot believe you really think the thoughts you think as opposed to just saying what you say to get a reaction.You are certainly getting into the miserable habit of insulting others.
Well per period then.Second Wind and Action Surge are not on daily mechanics, but on short (and/or long) rest mechanics, which are not - to me at least - per encounter mechanics. Short rest mechanics simulate regaining energy from short bursts of exertion that can be potentially regained throughout the day with a modicum of rest. I think that the idea of short rests - for all their flaws in how they interact with daily rest powers - probably do a better job than encounter powers for associative mechanics.
Again those are nothing like powers that warriors have. There is no march all day power. This is just another red herring so let's drop it.But just to throw out pretty big counter examples to the bold: setting up camp and how to do daylong marches.
It's totally rationalizable as actor stance. I showed you how above. In real life, where it is certain I am always in actor stance, I think stuff like this all the time. Not thiefs guild specifically but other well known and expected to exist institutions. Anyone in America could say "Let's stop at McDonalds to eat" without knowing a McDonalds exists. If you are traveling let me assure you one will appear in an exit or two.You may be looking through rose-colored glasses at the past or misunderstanding what is involved in stance theory. As per pemerton's discussion on stance theory with Lanefan, many common modes of play involve players slipping instinctively into author stance: e.g., "I go to the city's local thieves' guild" (that has not been previously declared to exist). Players can even rationalize "authorship" from an in-character perspective, but be motivated by player-centric knowledge, such as needing to find a reason to be friends with this new character their friend just rolled up.
If you object to Second Wind as a "per encounter" mechanic, but prefer actions that could be done "every round," then why not convert the mechanic to an every round thing?
So just spitballing here, Second Wind could be something akin to the Fighter having the option to use a bonus action each round to regain 1d4 temporary hitpoints, which may scale with level. So they would be trading off of gaining temporary hitpoints in a round with their bonus attacks. It's not so much that you are choosing to heal yourself every round, but that you are using those moments to regain composure, resolve, or taking a hit. So every round the fighter can potentially buffer themselves with temporary HP because they may be readying themselves to take a hit. This would still work with the Champion's 18th level ability to regain HP every round.
This probably runs into my views on hit points which is NOT a part of this thread so I want to congratulate and thank you on at least attempting to meet the requests of the thread. I tend to be a slow natural healing guy. Something like level per day. So a 1st level character gets 1 back per day and a 20th level character gets 20 back per day. This fits my views on hit points which are NOT a subject I care to indulge in on this thread. If you really want to discuss that then start another thread. I will warn you though to expect a long heated discussion over many pages which solves nothing for anybody. We all have our views.