GlassJaw
Hero
I've always found it little difficult and non-intuitive to try to decide if something should be a Craft or Profession skill.
Now the way I understand Profession, it's the equivalent of running a business or a service. It's also based on Wisdom, which IMO means you use common sense to make good decisions on running said business. Craft, on the other hand, is Intelligence-based which I interpret to mean that a Craft skill requires knowledge of specific formulas or techniques to produce something.
For example, let's consider herbalism. It's usually listed as a Profession skill. I think it should be a Craft skill. Herbalism entails combining various ingredients to produce something new. What does that have to do with a running a business? The act of selling those creations and running a successful business could be Profession (apothecary) I guess.
Another example is agriculture or farming. Craft or Profession? Knowledge of soil quality, crop rotation, weather/temperature effects on different crops, etc could all be considered Intelligence-based. The actual act of farming, however, could be argued that it requires instinct and intuition, which might be Wisdom (Profession). You could even go one step further and say that you could also have a Knowledge (agriculture) skill although it may be simpler to use Knowledge (nature).
The reason I've been thinking about this is that I've been working on a low-magic campaign where Craft and Profession skills are much more important for survival. There are also very few actual "businesses" so I'm trying to determine how the Profession skill fits in.
I've put together a basic list of some of the common Craft and Profession skills for my campaign setting:
Craft: bowmaker, furrier, herbalism?, leatherworker, metalsmith, ropemaker, stonecraft, tailor, trapmaking, weaponsmith, woodwork
Profession: brewer, cook, farmer, herder, merchant, miner, scribe
Now the way I understand Profession, it's the equivalent of running a business or a service. It's also based on Wisdom, which IMO means you use common sense to make good decisions on running said business. Craft, on the other hand, is Intelligence-based which I interpret to mean that a Craft skill requires knowledge of specific formulas or techniques to produce something.
For example, let's consider herbalism. It's usually listed as a Profession skill. I think it should be a Craft skill. Herbalism entails combining various ingredients to produce something new. What does that have to do with a running a business? The act of selling those creations and running a successful business could be Profession (apothecary) I guess.
Another example is agriculture or farming. Craft or Profession? Knowledge of soil quality, crop rotation, weather/temperature effects on different crops, etc could all be considered Intelligence-based. The actual act of farming, however, could be argued that it requires instinct and intuition, which might be Wisdom (Profession). You could even go one step further and say that you could also have a Knowledge (agriculture) skill although it may be simpler to use Knowledge (nature).
The reason I've been thinking about this is that I've been working on a low-magic campaign where Craft and Profession skills are much more important for survival. There are also very few actual "businesses" so I'm trying to determine how the Profession skill fits in.
I've put together a basic list of some of the common Craft and Profession skills for my campaign setting:
Craft: bowmaker, furrier, herbalism?, leatherworker, metalsmith, ropemaker, stonecraft, tailor, trapmaking, weaponsmith, woodwork
Profession: brewer, cook, farmer, herder, merchant, miner, scribe