Saeviomagy
Adventurer
My approach?
If you make something, anything, then it's craft.
If you know something, then it's knowledge.
If you do something, then it's probably one of the other skills on the list - the ability to rise through the military ranks, for instance, would most likely be a combination of raw fighting prowess and diplomacy.
If you cannot fit whatever aspect of your character it is that you're trying to represent into any other skill, then it's profession.
Which makes it really limited, and suits me just fine. The only example I can imagine offhand is profession(gambler), which would allow you to do quick estimations of odds and the like. It doesn't let you cheat at dice (that's sleight of hand) or spot someone cheating at dice (unless they do it systematically - otherwise it's a spot opposing their sleight of hand). It just lets you guesstimate the odds and put down the right bet for the best payoff. It doesn't let you bluff at poker (that's, surprisingly enough, bluff). It just lets you work out the odds that someone else has a better hand than you, and put that together with some sense motive and you should be able to pick out exactly what's on the table.
I suppose you could take profession(farmer) if you specifically wanted to be someone who knew ONLY about growing crops and had no other aspect of knowledge(nature) or survival.
Like I said, really limited. Personally I think the rest of the skills suite handles anything else just fine.
If you make something, anything, then it's craft.
If you know something, then it's knowledge.
If you do something, then it's probably one of the other skills on the list - the ability to rise through the military ranks, for instance, would most likely be a combination of raw fighting prowess and diplomacy.
If you cannot fit whatever aspect of your character it is that you're trying to represent into any other skill, then it's profession.
Which makes it really limited, and suits me just fine. The only example I can imagine offhand is profession(gambler), which would allow you to do quick estimations of odds and the like. It doesn't let you cheat at dice (that's sleight of hand) or spot someone cheating at dice (unless they do it systematically - otherwise it's a spot opposing their sleight of hand). It just lets you guesstimate the odds and put down the right bet for the best payoff. It doesn't let you bluff at poker (that's, surprisingly enough, bluff). It just lets you work out the odds that someone else has a better hand than you, and put that together with some sense motive and you should be able to pick out exactly what's on the table.
I suppose you could take profession(farmer) if you specifically wanted to be someone who knew ONLY about growing crops and had no other aspect of knowledge(nature) or survival.
Like I said, really limited. Personally I think the rest of the skills suite handles anything else just fine.